void OnChangeAccount(int ie, bool isPress) { if (isPress) { return; } GameMethod.LogOutToLogin(); }
private void SdkLogOff() { GameMethod.LogOutToLogin(); LoadingState lState = GameStateManager.Instance.getState(GameStateTypeEnum.Loading) as LoadingState; lState.SetNextState(GameStateTypeEnum.Login); lState.SetFrontScenes(View.EScenesType.EST_Play); SetStateTo(GameStateTypeEnum.Loading); }
private void SdkLogOff() { GameMethod.LogOutToLogin(); //退出登录,清空数据 SetStateTo(GameStateTypeEnum.Login); //状态转换到GS_Login状态 }
private void SdkLogOff() { GameMethod.LogOutToLogin(); SetStateTo(GameStateType.GS_Login); }
private void SdkLogOff() { GameMethod.LogOutToLogin();//清除所有账户数据 SetStateTo(GameStateTypeEnum.Login); }