public static GameMenuOption.OnConditionDelegate positiveLeaveType(GameMenuOption.LeaveType type = GameMenuOption.LeaveType.Submenu) { return(delegate(MenuCallbackArgs args) { args.optionLeaveType = type; return true; }); }
protected VartsMenuOptionBehaviorBase(string menuId, string menuOptionId, string menuOptionText, GameMenuOption.LeaveType menuLeaveType, bool isLeave, int index = -1) { _menuId = menuId; _menuOptionId = menuOptionId; _menuOptionText = menuOptionText; _menuLeaveType = menuLeaveType; _isLeave = isLeave; _index = index; }