// Start is called before the first frame update public void Start() { gameMenager = GameObject.FindGameObjectWithTag("gameMenager"); menagerScript = gameMenager.GetComponent <GameMenageraScript>(); layot = gameMenager.GetComponent <GameMenageraScript>().layot; mapHolder = gameMenager.GetComponent <GameMenageraScript>().mapHolder; all = gameMenager.GetComponent <GameMenageraScript>().AllHex; hexRangeMove = new Dictionary <string, Hex>(); allHexGameObject = gameMenager.GetComponent <GameMenageraScript>().AllHexGameObject; animator.SetBool("isWalkNow", false); audioSource = GetComponent <AudioSource>(); }
void Start() { scriptMenager = gameManger.GetComponent <GameMenageraScript>(); }