public int AggresiveMove(int playerID, GameMatrix gm) { int pWinCheck = PrimaryWinMove(playerID, gm); if (pWinCheck != 0) { return(pWinCheck); } int pBlockCheck = PrimaryBlockMove(playerID, gm); if (pBlockCheck != 0) { return(pBlockCheck); } int best = 0; int bestmove = 0; for (int iii = 1; iii < 10; iii++) { if (gm.MoveLegal(iii)) { int value = gm.calculateAttackScore(iii, playerID); if (value >= best) { bestmove = iii; best = value; } } } return(bestmove); }