/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _sb = new SpriteBatch(_graphics.GraphicsDevice); //TEST _sbtest = new SpriteBatch(_graphics.GraphicsDevice); _fontest = Content.Load <SpriteFont>("Arial"); // TODO: use this.Content to load your game content here _font = Content.Load <SpriteFont>("Arial"); _fontsmall = Content.Load <SpriteFont>("ArialS"); _common = Content.Load <Texture2D>("common/common"); _gui = Content.Load <Texture2D>("common/guis"); _title = Content.Load <Texture2D>("common/bg"); _default = Content.Load <Texture2D>("common/default"); _loop = new GameLoop(_font, _fontsmall); //TEST if (!GameMaps.Initialize()) { Exit(); } if (!GameLoop.InitializeContent(_common, _gui, _title, _default)) { Exit(); } }