// Use this for initialization void Start() { gm.CreateMap(new MapRandomConfig() { MainRoomCountRange = new Tuple <int, int>(12, 13) }); }
private void Start() { SetBorder(sizeRect.min - Vector2Int.one, sizeRect.max + Vector2Int.one); map.CreateMap(sizeRect, tilemap); lifeCycle.Initialize(map.GetCells()); }