private void Shape_Click(object sender, RoutedEventArgs e) { String shapeTag = (String)((FrameworkElement)sender).Tag; int id = int.Parse(shapeTag); if (id == -1) { eraseMode = true; } else { markerStyle = (GameMap.MarkerStyle)id; eraseMode = false; } UpdateMarkerButtonImage(); SaveActionButtonState(); }
private void LoadActionButtonState() { try { ActionButtonState state = XmlLoader <ActionButtonState> .Load( "GameMapDisplayWindowActionButtonState.xml", true); if (state != null) { mode = state.Mode; brushSize = state.BrushSize; markerColor = state.MarkerColor; markerStyle = state.MarkerStyle; eraseMode = state.EraseMode; } } catch (Exception) { } actionButtonStateLoaded = true; }
Geometry GetMarkerStylePath(Rect rect, GameMap.MarkerStyle style) { switch (style) { case GameMap.MarkerStyle.Circle: return(rect.CirclePath()); case GameMap.MarkerStyle.Square: return(rect.RectanglePath()); case GameMap.MarkerStyle.Diamond: return(rect.DiamondPath()); case GameMap.MarkerStyle.Target: return(rect.TargetPath()); case GameMap.MarkerStyle.Star: return(rect.StarPath()); } return(null); }
Geometry GetUnitMarkerStylePath(GameMap.MarkerStyle style) { Rect rect = new Rect(0, 0, 1, 1); return(GetMarkerStylePath(rect, style)); }