public void InjectDependencies(GameManagerSubsystemFacade gameManagerSubsystemFacade, PlayerInputSubsystemFacade playerInputSubsystemFacade) { _gameManagerSubsystemFacade = gameManagerSubsystemFacade; _gameManagerSubsystemFacade.UnityMethodListener._FixedUpdate += FrameAction; _playerInputSubsystemFacade = playerInputSubsystemFacade; }
public void InjectDependencies(GameManagerSubsystemFacade gameManagerSubsystemFacade, PlayerInputSubsystemFacade playerInputSubsystemFacade) { gameEntityStorage.InjectDependencies(gameManagerSubsystemFacade, playerInputSubsystemFacade); Facade.InjectDependencies(gameEntityStorage); }
public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade, GameManagerSubsystemFacade gameManagerSubsystemFacade) { _gameEntityStorage = gameEntityModelSubsystemFacade.GameEntityStorage; _unityMethodListener = gameManagerSubsystemFacade.UnityMethodListener; _unityMethodListener._Start += StartTesting; }
public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade, GameManagerSubsystemFacade gameManagerSubsystemFacade) { _test.InjectDependencies(gameEntityModelSubsystemFacade, gameManagerSubsystemFacade); }
public void InjectDependencies(GameManagerSubsystemFacade gameManagerSubsystemFacade) { _unityMethodListener = gameManagerSubsystemFacade.UnityMethodListener; _unityMethodListener._Update += Update; }
public void InjectDependencies(GameManagerSubsystemFacade gameManagerSubsystemFacade) { Facade.InjectDependencies(_keyboardAndGamepadPlayerInput); _keyboardAndGamepadPlayerInput.InjectDependencies(gameManagerSubsystemFacade); }