public void AddToScore(float amount, bool isTimeBonus) { Score += amount; _scoreText.text = ((int)Score).ToString(); if (!isTimeBonus) { GameObject.Find("ScoreCanvas/Score").GetComponent <Animator>() .Play("ScoreAnimation"); _gameManagerScript.BroadcastMessageOrScore("+" + amount, true); } _scoreStreak.IncreaseStreakAndTryAdvanceToNextTier( Mathf.RoundToInt(amount)); if (Mathf.RoundToInt(Score) <= HighScore) { return; } HighScore = Mathf.RoundToInt(Score); if (!isTimeBonus) { GameObject.Find("ScoreCanvas/High Score") .GetComponent <Animator>() .Play("HighScoreAnimation"); } _highScoreText.text = "BEST: " + HighScore; }
public void IncreaseStreakAndTryAdvanceToNextTier(int addedAmount) { CurrentScoreStreak += addedAmount; if (CurrentScoreStreak < (CurrentScoreTier + 1) * 1000) { return; } _audioManager.Play("ScoreTier"); CurrentScoreTier++; if (CurrentScoreTier > TextArray.Length - 1) { CurrentScoreStreak = TextArray.Length - 1; } _gameManager.BroadcastMessageOrScore(TextArray[CurrentScoreTier], false); }