// Use this for initialization void Start() { if (gm == null) { gm = this.gameObject.GetComponent <GameManagerMainMenu>(); } }
private void OnEnable() { gameManagerRef = GetComponent <GameManagerMainMenu>(); gameManagerRef.ExitGameEvent += Quit; }
private void OnEnable() { gameManagerRef = GetComponent <GameManagerMainMenu>(); gameManagerRef.StartGameEvent += LoadMainScreen; }