public void goToNextLevel() { GameManagerClass.goToNextLevel(); updateLevelUI(); GoToNextLevelPanel.SetActive(false); restartLevelPanel.SetActive(false); restartGamePanel.SetActive(false); }
public void StartGame() { GameplayUI.SetActive(true); FrontScreenUI.SetActive(false); MainMenuUI.SetActive(false); Stats = new GameManagerClass(); currentGrid = Instantiate(Grid, new Vector3(0, 10, 0), Quaternion.identity); currentGrid.name = "Grid"; }
public void play() { gameMainMenuPanel.SetActive(false); if (isCustomSelected) { GameManagerClass.startCustomGame(); } else { GameManagerClass.startProceduralGame(); } fruitPointsPanel.SetActive(true); currentLevelPanel.SetActive(true); updateLevelUI(); updateFruitPointsUI(); }
void updateLevelUI() { currentLevelTextBox.text = GameManagerClass.getcurrentLevel().ToString(); }
public void restartLevel() { GameManagerClass.restartLevel(); restartLevelPanel.SetActive(false); restartGamePanel.SetActive(false); }
public void resetGame() { reset(); GameManagerClass.resetGame(); }
void onGameWonUI() { //showPanel gameWonPanel.SetActive(true); GameManagerClass.resetGame(); }