protected void CreateList(Transform cont)
    {
        if (gmtl.CountDaylist() > 0)
        {
            ClearContent(cont);
            int   i        = gmtl.CountDaylist();
            float totalDay = 0;
            for (int x = 0; x < i; x++)
            {
                GameObject button = gmtl.buttonAction;
                if (gmtl.GetListActionInDay(x).actionType == ModelActions.ActionType.Challenger)
                {
                    button = GameManagerChallengers.GetInstance().GetButtonChallenger();
                }
                GameObject go = Instantiate <GameObject>(button, cont);
                go.GetComponent <TimeLineButtons>().RefrashAddList(x);
                if (inEdit)
                {
                    go.transform.SetAsFirstSibling();
                }
                else
                {
                    go.transform.SetAsLastSibling();
                }
                totalDay += gmtl.GetListActionInDay(x).duration;
            }

            gmtl.SetTextDayTime(totalDay);
        }
    }
 private void AddNewDay()
 {
     //TODO: Aqui o dia termina e é somado um dia no total;
     GameManager.GetInstance().TotalDay += 1;
     GameManagerChallengers.ResetActualChallengerInDay();
     gmtl.DayDuration = 0;
     AnimationManager.GetInstance().SetActionAnimation(ModelActions.ActionType.Sleep);
 }