// Use this for initialization void Start() { //Correcion de error de objeto no asignado manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManagerCavano> (); anguloSencible = manager.GetRangoMano(); playerRigidbody = GetComponent <Rigidbody> (); leapMotion = new Movements(); }
// Use this for initialization void Start() { manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManagerCavano> (); rangoSlider.minValue = 35; rangoSlider.maxValue = 80; tiempoSlider.minValue = 2; tiempoSlider.maxValue = 15; }
// Use this for initialization void Start() { ShowAToy(); player = GameObject.FindGameObjectWithTag("Player"); coinCollider = 0; antes = ubicaciones [0]; manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManagerCavano> (); coin.transform.position = antes.transform.position; }
void Start() { manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManagerCavano> (); }