void Awake() { gm = GameObject.Find("GameManager").GetComponent <GameManagerCS>(); }
void Awake() { gm = GameObject.Find("GameManager").GetComponent<GameManagerCS>(); }
//Awake is used to initialize any variables or game state before the game starts. //Awake is called only once during the lifetime of the script instance. //Awake is called after all objects are initialized so you can safely speak to other objects or query them void Awake() { shooter = GameObject.Find("Player").GetComponent <ShooterCS>(); gm = GameObject.Find("GameManager").GetComponent <GameManagerCS>(); }
void Awake() { shooter = GameObject.Find("Player").GetComponent<ShooterCS>(); gm = GameObject.Find("GameManager").GetComponent<GameManagerCS>(); }