private void OnTriggerEnter(Collider other) { if (other.tag == "door") { if (SceneManager.GetActiveScene().name == "Scene3") { } if (gameManager.isFinished == true) { string sceneName = SceneManager.GetActiveScene().name; switch (sceneName) { case "TeachingScene": { JsonProcess.requestJson().updateTeachState(true); JsonProcess.requestJson().updateIsFirstLogin(false); } break; case "Scene1": JsonProcess.requestJson().updateHomeState(true); break; case "Scene2": JsonProcess.requestJson().updateSchoolState(true); break; case "Scene3": JsonProcess.requestJson().updateCompanyState(true); break; case "Scene4": JsonProcess.requestJson().updateHospitalState(true); break; default: break; } gameManager.Win(); } } else if (other.tag == "Identifer") { if (gameMode == GameMode.Teaching && SceneManager.GetActiveScene().name != "Scene4") { if (other.name == "Identifer1") { TeachGameManager.Instance.teachBrain.routID = 0; TeachGameManager.Instance.SetTeachingRobot(false, 0); TeachGameManager.Instance.SetTeachingRobot(true, 0); if (TeachGameManager.Instance.hitIdentiferNum == 0) { TeachGameManager.Instance.ShowHint("注意躲开敌人视野前进"); tdir = Vector3.zero; TeachGameManager.Instance.hitIdentiferNum++; } } if (other.name == "Identifer2") { TeachGameManager.Instance.teachBrain.routID = 1; TeachGameManager.Instance.SetTeachingRobot(false, 1); TeachGameManager.Instance.SetTeachingRobot(true, 1); if (TeachGameManager.Instance.hitIdentiferNum == 1) { TeachGameManager.Instance.ShowHint("参考灵体,躲开敌人,拿到关键发光道具", 6); tdir = Vector3.zero; TeachGameManager.Instance.hitIdentiferNum++; } } } else { if (other.name == "Identifer1") { if (SceneManager.GetActiveScene().name == "Scene3") { if (!Scene3GetItem) { for (int i = 0; i < Items.Count; i++) { if (Items[i].ItemName == "病危通知书") { Scene3GetItem = true; Debug.Log("病危通知书"); if (scene3State == Scene3State.PrePause) { dropDir = tdir; tdir = Vector3.zero; this.enabled = false; GameManager.Instance.Scene3Control(Items[i]); //掉落病危通知书 } scene3State = Scene3State.Pause; // Items.Remove(Items[i]); //就不设定item减少了 } } } } //玩家到达该点时npc朝前走 if (SceneManager.GetActiveScene().name == "Scene4" && gameMode == GameMode.Normal && isScene4Pause) { if (scene4Controler.scene4AnimState == Scene4AnimState.NotStart) { tdir = Vector3.zero; this.enabled = false; GameManager.Instance.Scene4Control(); } scene4Controler.scene4AnimState = Scene4AnimState.isPlaying; } } if (other.name == "Identifer2") { if (SceneManager.GetActiveScene().name == "Scene2") { for (int i = 0; i < Items.Count; i++) { if (Items[i].name == "WaterCup") { if (!isScene2AnimPlay) { tdir = Vector3.zero; this.enabled = false; GameManager.Instance.Scene2Control(); } isScene2AnimPlay = true; } } } else if (SceneManager.GetActiveScene().name == "Scene3") { Scene3Identifer2Num++; if (Scene3Identifer2Num == 2) { transform.Find("/Enemys/Friend").GetChild(0).GetComponent <FriendBrain>().SetGuardsAlpha(1f, true, 1f); } } } //if (other.name == "Identifer5"&&hasHitIdentifer5==false) //{ // ChangeTimeScale(1f); // hasHitIdentifer5 = true; //} } } }