void GenerateBoardEventHandler(object sender, GameManager.GenerateBoardEventArgs e) // fonction de l'event GenerateBoard { _players = new List <GameObject>(); for (int i = 0; i < e.pseudosPlayer.Count; ++i) { CreatePlayer(e.pseudosPlayer[i], i); } for (int i = 0; i < e.caseToGenerate; ++i) { CreateCase(i); } _finalCase = _cases.Last().transform.position; _order = 0; SetTextScoreAndPseudo(); }
void GenerateSpinEventHandler(object sender, GameManager.GenerateBoardEventArgs e) { _case = e.caseToGenerate; _players = e.pseudosPlayer; CreateCaseAndBall(); }