void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { gameManage.AddScore(value); Destroy(gameObject); } }
public void DecreaseEnemy() { m_tempCountEnemy--; gameManage.AddScore((int)Mathf.Floor(100 / countEnemy)); if (m_tempCountEnemy == 0) { if (level == getLevel) { if (getLevel != 8) { PlayerPrefs.SetInt("level", level + 1); } } gameManage.Win(); } }