예제 #1
0
 protected override void OnLoad( Data data )
 {
     _glSerialisable = data.GameLogicSerialisable;
 }
예제 #2
0
    private void Init()
    {
        _glSerialisable = new GameLogicSerialisable();

        Counter = 0;

        _default   = new Default( );
        _increment = new Increment( );
        _decrement = new Decrement( );
    }