public void Start(GameParam param) { GameLogicManager gameManager = GameLogicManager.Instance; gameManager.CreateGame(param); gameManager.onPlayerDie += OnPlayerDie; gameManager.onPlayerArriveEnd += OnPlayerArriveEnd; m_context = gameManager.Context; // 初始玩家数据 InitPalyerData(); InitGameInput(); // 监听frame输入 MonoHelper.AddUpdateListener(UpdateGame); GameCamera.FocusPlayerId = m_mainPlayerId; }