예제 #1
0
 public void OnPointerDown(PointerEventData eventData)
 {
     if ((DateTime.Now - lastClickTime).TotalMilliseconds < 500)
     {
         GameLogicHandler.onRightClick(eventData.position);
     }
     lastClickTime = DateTime.Now;
 }
예제 #2
0
    public void Update()
    {
        float widthBoarder    = Screen.width * 0.10f;
        float heightBoarder   = Screen.height * 0.10f;
        int   validTouchCount = 0;

        if (Input.touchCount > 0)
        {
            for (int i = 0; i < Input.touchCount; i++)
            {
                Touch touch = Input.GetTouch(i);
                lastTouch = touch;
                if (touch.position.x > widthBoarder && touch.position.x < Screen.width - widthBoarder && touch.position.y > heightBoarder)
                {
                    validTouchCount++;
                    if (isDraging && lastPosition != null)
                    {
                        UpdateVirtualAxes(new Vector2(touch.position.x, touch.position.y) - lastPosition);
                    }
                    pressedTime += Time.deltaTime;
                    if (pressedTime > 0.1f)
                    {
                        isDraging    = true;
                        lastPosition = touch.position;
                    }
                    if (isPressed == false)
                    {
                        isPressed = true;
                    }
                    lastPosition = touch.position;
                }
            }
        }
        if (validTouchCount <= 0)
        {
            if (isPressed && pressedTime < 0.3f)
            {
                if ((DateTime.Now - lastClickTime).TotalMilliseconds < 500)
                {
                    GameLogicHandler.onRightClick(lastTouch.position);
                }
                lastClickTime = DateTime.Now;
            }
            if (isPressed)
            {
                UpdateVirtualAxes(Vector3.zero);
                pressedTime = 0;
                isDraging   = false;
                isPressed   = false;
            }
        }
    }