private void CheckState(MessageXieYi xieyi) { string messageInfo = SerializeHelper.ConvertToString(xieyi.MessageContent); RoomActorUpdate roomActorUpdate = new RoomActorUpdate(); roomActorUpdate.SetSendInfo(messageInfo); if (roomActorUpdate.userIndex == DataController.instance.MyLocateIndex) { RoomActorState state = (RoomActorState)int.Parse(roomActorUpdate.update); Debug.Log("我的状态:" + state); //判断我的状态为预准备 switch (state) { case RoomActorState.PrepareModel: GameLoadingUI.Show(); //PrepareLocalModel(); break; case RoomActorState.ModelPrepared: break; case RoomActorState.Invincible: GameRunUI.instance.Open(); //MyJoystickManager.instance.Open(); break; } } }
public void OnClickSure() { GameLoadingUI.Show(); Close(); }