public void ProcessRequest(HttpContext context) { // as all we get from the context is the Global instance, // which doesn't change, we can safely re-use an existing // instance thanks to IsReusable being true if (gamelist == null) { lock (_GamelistNullLock) { if (gamelist == null) { gamelist = new GameList((Global)(context.ApplicationInstance)); } } } switch (context.Request.RequestType) { case "GET": GetGames(context); break; case "POST": case "PUT": PostGame(context); break; case "DELETE": DeleteGame(context); break; default: context.Response.StatusCode = 405; // Method Not Allowed context.Response.Headers.Add("Allow", "GET, POST, PUT, DELETE"); break; } }
private void clearAddGames(GameList g) { games.Clear(); foreach (Game game in g.Games) { Games.Add(game); } }
public ActionResult Index() { var model = new GameList(); foreach (RockPaperScissorsSession game in _game.Sessions) { model.Add(new Tuple<string, string>(game.Id.ToString(), game.Name)); } return View(model); }
public GamesListBox() { InitializeComponent(); this.DoubleBuffered = true; games = new GameList<Game>(); //Paint += new PaintEventHandler(GamesListBox_Paint); MouseDown += new MouseEventHandler(GamesListBox_MouseDown); vScrollBar1.ValueChanged += new EventHandler(vScrollBar1_ValueChanged); }
public static AutoCatConfigPanel CreatePanel(AutoCat ac, GameList ownedGames, List <AutoCat> autocats) { AutoCatType t = ac.AutoCatType; switch (t) { case AutoCatType.Genre: return(new AutoCatConfigPanel_Genre()); case AutoCatType.Flags: return(new AutoCatConfigPanel_Flags()); case AutoCatType.Tags: return(new AutoCatConfigPanel_Tags(ownedGames)); case AutoCatType.Year: return(new AutoCatConfigPanel_Year()); case AutoCatType.UserScore: return(new AutoCatConfigPanel_UserScore()); case AutoCatType.Hltb: return(new AutoCatConfigPanel_Hltb()); case AutoCatType.Manual: return(new AutoCatConfigPanel_Manual(ownedGames)); case AutoCatType.DevPub: return(new AutoCatConfigPanel_DevPub(ownedGames)); case AutoCatType.Group: return(new AutoCatConfigPanel_Group(autocats)); case AutoCatType.Name: return(new AutoCatConfigPanel_Name()); case AutoCatType.VrSupport: return(new AutoCatConfigPanel_VrSupport()); case AutoCatType.Language: return(new AutoCatConfigPanel_Language()); case AutoCatType.Curator: return(new AutoCatConfigPanel_Curator()); case AutoCatType.Platform: return(new AutoCatConfigPanel_Platform()); default: return(null); } }
public void Part() { if (this.Clients != null) { ClearClients(); } if (this.Messages != null && this.Messages.Count > 0) { this.AddMessage(this.Server.User, "has left the channel.", MessageSettings.PartMessage); Log(Messages.Count, true); Messages.Clear(); } if (GameList != null) { GameList.Clear(); } if (userMessages != null) { userMessages.Clear(); } if (TheFlowDocument != null) { TheFlowDocument.Blocks.Clear(); } if (!IsPrivMsgChannel) { this.LoadDisconnectedLayout(); Joined = false; } if (this.IsReconnecting) { this.Reconnecting(false); } else if (this.IsLoading) { this.Loading(false); } if (this.Server.IsWormNet) { this.Server.LeaveChannel(this.Name); } else { mw.GameSurgeIsConnected = false; this.Server.Cancel = true; } }
public async Task <IActionResult> Create([Bind("Id,PlayerId,GameId,DeltaMoney")] GameList gameList) { if (ModelState.IsValid) { _context.Add(gameList); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["GameId"] = new SelectList(_context.Game, "Id", "Id", gameList.GameId); ViewData["PlayerId"] = new SelectList(_context.Players, "Id", "Login", gameList.PlayerId); return(View(gameList)); }
public static void Save() { string dt = DateTime.Now.ToString("s", new System.Globalization.CultureInfo("ja-JP")); GameList.Instance.saveDate = dt; GameList.Save(); CourtList.Instance.saveDate = dt; if (CourtList.Instance.coutList.Count() == 0) { CourtList.Instance.coutList.Add(new int()); } CourtList.Save(); }
public DlgAutoCat(List <AutoCat> autoCats, GameList ownedGames) { InitializeComponent(); AutoCatList = new List <AutoCat>(); foreach (AutoCat c in autoCats) { AutoCatList.Add(c.Clone()); } this.ownedGames = ownedGames; }
public UserProfileVM() { DisplayName = AccountHandler.SetDisplayNameForUI; _joinedDate = AccountHandler.AccountDetail.JoinDate; _yearDifference = _thisYear - Convert.ToInt32(_joinedDate.Split("/")[2]); _gamesOwnedCount = AccountHandler.AccountDetail.GamesOwnedCount; _profileImagePath = AccountHandler.SetProfileImagePathForUI; RecentPurchases = GetRecentPurchases(); _gameList = GameList.Instance; LoadGames(); _selectedPurchase = null; }
public AutoCatConfigPanel_Tags(GameList ownedGames) { this.ownedGames = ownedGames; InitializeComponent(); ttHelp.Ext_SetToolTip(helpPrefix, GlobalStrings.DlgAutoCat_Help_Prefix); ttHelp.Ext_SetToolTip(list_helpMinScore, GlobalStrings.DlgAutoCat_Help_ListMinScore); ttHelp.Ext_SetToolTip(list_helpOwnedOnly, GlobalStrings.DlgAutoCat_Help_ListOwnedOnly); ttHelp.Ext_SetToolTip(helpTagsPerGame, GlobalStrings.DlgAutoCat_Help_ListTagsPerGame); ttHelp.Ext_SetToolTip(helpWeightFactor, GlobalStrings.DlgAutoCat_Help_ListWeightFactor); ttHelp.Ext_SetToolTip(list_helpScoreSort, GlobalStrings.DlgAutoCat_Help_ListScoreSort); ttHelp.Ext_SetToolTip(helpExcludeGenres, GlobalStrings.DlgAutoCat_Help_ListExcludeGenres); }
static void Main(string[] args) { UserModel user = new Model.UserModel(); Model.Display display = new Model.Display(); Model.Infomation info = new Model.Infomation(); GameList Game = new GameList(); gameInformation gameInfor = new gameInformation(); string[] users = System.IO.File.ReadAllLines("D:\\Data\\SourceTree\\Train\\Week_1\\Project_Week_1\\Project_Week_1\\DB\\DB.txt"); /*display.signUpScreen(user); * user.register(); * display.signInScreen(user); * user.logIn(); * display.inFormation(user);*/ lap: Console.Write("Chon chuc nang ban muon:\n1.Dang Ki\n2.Dang Nhap\nChuc Nang Ban Chon La: "); string chon = Console.ReadLine(); switch (chon) { case "1": Console.WriteLine("\nDang Ki: "); display.signUpScreen(user); if (user.register() == true) { goto lap; } break; case "2": Console.WriteLine("\nDang Nhap:"); display.signInScreen(user); if (user.logIn()) { info.infoMation(user, display, Game, gameInfor); } else { goto lap; } break; default: { Console.WriteLine("Ban da nhap sai vui long nhap lai\n"); goto lap; } } Console.ReadKey(); }
public void AddOrUpdate(GameList gameList) { var oldgamelist = Find(gameList.Id); if (oldgamelist == null) { gameList.AddedDate = DateTime.Now; Add(gameList); } else if (_userService.IsOwner(oldgamelist.UserList.UserId)) { Update(gameList); } }
private static bool UpdateGameList_Web_Html(Profile profile) { try { string doc = GameList.FetchHtmlGameList(profile.SteamID64); profile.GameData.IntegrateHtmlGameList(doc, false, profile.IgnoreList, out int newApps); return(true); } catch (Exception e) { Logger.Exception("Automatic mode: Error on HTML web profile update.", e); return(false); } }
public GamesListBox() { InitializeComponent(); this.DoubleBuffered = true; timer = new Timer(); timer.Interval = 1000 / 40; timer.Tick += new EventHandler(timer_Tick); timer.Start(); games = new GameList<Game>(); //Paint += new PaintEventHandler(GamesListBox_Paint); MouseDown += new MouseEventHandler(GamesListBox_MouseDown); vScrollBar1.ValueChanged += new EventHandler(vScrollBar1_ValueChanged); }
public async Task <List <Game> > Get() { IMongoClient client = new MongoClient(); var database = client.GetDatabase("scorekeeper"); var collection = database.GetCollection <Game>("collectionOne"); GameList gameList = new GameList(); gameList.games = new List <Game>(); await collection.Find(new BsonDocument()).ForEachAsync(X => { gameList.games.Add(X); }); return(gameList.games); }
public IHttpActionResult GetGameList(string userId) { var model = new GameList(); model.Games = new List <GameSummary>(); var quizzes = quizDb.Quizzes.Where(x => x.IsPubslished).ToList(); foreach (var quiz in quizzes) { var statisticsService = new GameStatisticsService(quiz.Id, userId); // TODO: Liste auswerten var gameModel = new GameSummary(); gameModel.Name = quiz.Name; gameModel.QuizId = quiz.Id; gameModel.QuestionCount = statisticsService.GetQuestions().Count; gameModel.MyGameCount = statisticsService.GetMyGames().Count; // wie oft habe ich gespielt gameModel.TotalGameCount = statisticsService.GetTotalGames().Count; var bestGame = statisticsService.GetBestGame(); if (bestGame != null) { gameModel.BestGame = new GameApproach { PlayDateTime = bestGame.Game.CreatedAt, Rank = 0, Score = bestGame.CorrectAnswerCount }; } var lastGame = statisticsService.GetLastGame(); if (lastGame != null) { gameModel.LastGame = new GameApproach { PlayDateTime = lastGame.Game.CreatedAt, Rank = 0, Score = lastGame.CorrectAnswerCount }; } model.Games.Add(gameModel); } return(Ok(model)); }
private static bool UpdateGameList_Web_Xml(Profile profile) { try { IXPathNavigable doc = GameList.FetchGameList(profile.SteamID64); profile.GameData.IntegrateGameList(doc, false, profile.IgnoreList, out int _); return(true); } catch (Exception e) { Logger.Exception("Automatic mode: Error on XML web profile update.", e); return(false); } }
public GamesListBox() { InitializeComponent(); this.DoubleBuffered = true; timer = new Timer(); timer.Interval = 1000 / 40; timer.Tick += new EventHandler(timer_Tick); timer.Start(); games = new GameList <Game>(); //Paint += new PaintEventHandler(GamesListBox_Paint); MouseDown += new MouseEventHandler(GamesListBox_MouseDown); vScrollBar1.ValueChanged += new EventHandler(vScrollBar1_ValueChanged); }
public AccountSettings() { this.InitializeComponent(); _navigationHandler = NavigationHandler.Instance; vm = DataContext as AccountSettingsVM; _imagePicker = new FileOpenPicker(); _imagePicker.ViewMode = PickerViewMode.Thumbnail; _imagePicker.SuggestedStartLocation = PickerLocationId.Desktop; _imagePicker.FileTypeFilter.Add(".jpg"); _imagePicker.FileTypeFilter.Add(".jpeg"); _imagePicker.FileTypeFilter.Add(".png"); _imagePicker.FileTypeFilter.Add(".gif"); _gameList = GameList.Instance; }
private void RibbonButtonClick(object sender, RoutedEventArgs e) { var gl = frame1.Content as GameList; if (gl == null) { gl = new GameList(GameList.LoadEvent.InstallGame); gl.OnGameClick += gl_OnGameDoubleClick; frame1.Navigate(gl); } else { gl.InstallGame(); } }
public void Test_Adding_A_GameList_With_ExistingID() { var context = new UniAppKidsDbContext(); var aGenericRepository = new GenericRepository <GameList>(context); GameList aGameList = new GameList() { GameName = "http://en.educaplay.com/en/learningresources/1696028/html5/nombres_propios.htm#!", DifficultyLevel = 1, AssignedGameObjectId = 1 }; aGenericRepository.Insert(aGameList); context.SaveChanges(); }
private bool UpdateGameList_Web_Xml(Profile profile) { try { XmlDocument doc = GameList.FetchXmlGameList(profile.SteamID64); int newApps; profile.GameData.IntegrateXmlGameList(doc, false, profile.IgnoreList, out newApps); return(true); } catch (Exception e) { Program.Logger.WriteException("Automatic mode: Error on XML web profile update.", e); return(false); } }
// Start is called before the first frame update void Start() { if (isForGames) { GameList games = JsonUtility.FromJson <GameList>(jsonFile.text); GameController.Instance.games = games.games; GameController.Instance.nextGame = games.games[0]; } else { TutsList tuts = JsonUtility.FromJson <TutsList>(jsonFile.text); GetComponent <Tutorial>().tuts = tuts.tutorialTexts; } }
public async Task <IActionResult> Get([FromRoute] string name) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } GameList gameList = await _context.GameList.FirstOrDefaultAsync(m => m.Name == name); if (gameList == null) { return(NotFound()); } return(Ok(gameList)); }
public GameList SelectByUserId(int userId) { Command.Parameters.Clear(); Command.CommandText = "SELECT * FROM Game_Table WHERE(ID IN " + "(SELECT Player_Game_Table.game_id" + " FROM(Player_Table INNER JOIN" + " Player_Game_Table ON Player_Table.ID = Player_Game_Table.player_id)" + " WHERE (Player_Table.user_id = @Id)))"; Command.Parameters.Add(new OleDbParameter("@Id", userId)); GameList temp = new GameList(Select()); return(temp); }
private bool UpdateGameList_Web_Html(Profile profile) { try { string doc = GameList.FetchHtmlGameList(profile.SteamID64); int newApps; profile.GameData.IntegrateHtmlGameList(doc, false, profile.IgnoreList, profile.IncludeUnknown ? AppTypes.InclusionUnknown : AppTypes.InclusionNormal, out newApps); return(true); } catch (Exception e) { Program.Logger.WriteException("Automatic mode: Error on HTML web profile update.", e); return(false); } }
protected void ViewMutualGamesButton_Clicked(Object sender, EventArgs e) { GameList gl = service.GetMutualGames(u1.Id, u2.Id); if (gl.Count > 0) { GridView1.DataSource = gl; GridView1.DataBind(); MutualGamesDiv.Visible = true; } else { NoGamesDiv.Visible = true; } }
public async Task <GameList> GetGameList(GameListType listType = GameListType.All) { var client = new HttpClient(); var xml = await client.GetStringAsync( $"http://steamcommunity.com/id/{this._userData.Username}/games?tab=all&xml=1"); var ser = new XmlSerializer(typeof(SteamGamesList)); var list = (SteamGamesList)ser.Deserialize(new StringReader(xml)); var result = new GameList(); result.AddRange(list.Games.Select(steam => new GameEntry { Name = steam.Name })); return(result); }
public void PresetGame2() { GameList.Clear(); for (int i = 0; i < 9; i++) { GameList.Add(new ObservableCollection <int>()); for (int j = 0; j < 9; j++) { GameList[i].Add(0); } } GameList[0][0] = 1; GameList[0][4] = 2; GameList[0][5] = 3; GameList[1][2] = 5; GameList[1][3] = 4; GameList[1][5] = 6; GameList[2][2] = 4; GameList[2][4] = 5; GameList[2][7] = 6; GameList[3][0] = 9; GameList[3][2] = 4; GameList[3][7] = 5; GameList[4][3] = 5; GameList[4][4] = 6; GameList[4][5] = 7; GameList[5][1] = 7; GameList[5][6] = 8; GameList[5][8] = 3; GameList[6][1] = 4; GameList[6][4] = 3; GameList[6][6] = 2; GameList[7][3] = 7; GameList[7][5] = 1; GameList[7][6] = 8; GameList[8][3] = 9; GameList[8][4] = 8; GameList[8][8] = 7; }
private void Explore(GameList games, int startIndex, Action <GameList, List <int>, List <TeamResult>, int, double> callback) { /* * Thinking about recursive return * Looking for a game where winner/loser determines whether a team has any chance to win the division * Two cases: * Hit an endpoint: * return the division winner * Ran child recursions: * Get possible winner lists for both children * If a team exists in one list but not the other, we have a crucial game * PROBLEM: * Permutator doesn't know who won... * Would need judgment to be a synchronous call for the permutator */ if (startIndex >= games.Count) { //Reached an endpoint, output a permutation CompletedPermutations++; List <int> winners = new List <int>(); foreach (Game winnerGame in games) { winners.Add(winnerGame.WinnerId); } List <TeamResult> results = new List <TeamResult>(); foreach (TeamResult result in games.Results.Values) { results.Add(new TeamResult(result)); } callback(games, winners, results, CompletedPermutations, TotalPermutations); return; } //Recursively call to explore 1) home team winning and 2) away team winning Game game = games[startIndex]; games.SetProposedGameWinner(startIndex, game.HomeTeamId); Explore(games, startIndex + 1, callback); games.SetProposedGameWinner(startIndex, game.AwayTeamId); Explore(games, startIndex + 1, callback); games.SetProposedGameWinner(startIndex, null); }
private void DataGrid_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (DataGrid.SelectedItem == null) { SubmitBtn.Visibility = Visibility.Collapsed; return; } //change submit/update button UpdateBtn.Visibility = Visibility.Visible; _tempUser = DataGrid.SelectedItem as User; DataContext = _tempUser; if (_tempUser.Id != 999) { GameList dataList = MainWindow.Service.GetAllUserGames(_tempUser.Id); if (dataList == null) { State.Text = "Error Retrieving Lesson Data"; State.Foreground = Brushes.Red; State.FontSize = 9; } else if (dataList.Count == 0) { State.Text = "No Game History"; State.Foreground = Brushes.Red; State.FontSize = 9; GameGrid.Visibility = Visibility.Hidden; DataGrid.Height = 370; GameGrid.Height = 0; } else { GameGrid.Visibility = Visibility.Visible; DataGrid.Height = 170; GameGrid.Height = 170; State.Text = "Success"; State.Foreground = Brushes.Gray; State.FontSize = 11; GameGrid.ItemsSource = dataList; } } DeleteBtn.Visibility = Visibility.Visible; }
public GamePlayManager( Settings settings, LayoutBuilder layoutBuilder, GameList gameList, GameListStore gameListStore, HotKeyManager hotKeyManager, PowerManager powerManager, MameInvoker invoker) { _settings = settings; _layoutBuilder = layoutBuilder; _gameList = gameList; _gameListStore = gameListStore; _hotKeyManager = hotKeyManager; _powerManager = powerManager; _invoker = invoker; }
/// <summary> /// Removes first party memeber in queue of party up requests /// </summary> public async Task CmdPopPartyUpRequest() { try { // get current game info ChannelJSON json = await _twitchInfo.GetBroadcasterChannelById(); string gameTitle = json.Game; GameList game = await _gameDirectory.GetGameId(gameTitle); _irc.SendPublicChatMessage(await _partyUp.PopRequestedPartyMember(game.Id, _broadcasterId)); } catch (Exception ex) { await _errHndlrInstance.LogError(ex, "CmdMod", "CmdPopPartyUpRequest()", false, "!poppartyuprequest"); } }
private void LoadGameList(string yearIn) { Logger.Trace(string.Format("LoadGameList: Loading {0} game List...", yearIn)); if (GameList == null) { GameList = new List <NFLGame>(); } var gameDt = Utility.TflWs.GetSeasonDt(yearIn); foreach (var g in from DataRow dr in gameDt.Rows select new NFLGame(dr)) { GameList.Add(g); } Logger.Trace($"LoadGameList: Loaded {GameList.Count} games."); }
public void ListTest() { var simplelist = new List<object>(); object item1 = new object(); object item2 = new object(); object item3 = new object(); object item4NotContains = new object(); simplelist.Add(item1); simplelist.Add(item2); simplelist.Add(item3); var gameList = new GameList<object>(); foreach (object o in simplelist) { gameList.Add(o); } foreach (object o in gameList) { Assert.IsTrue(simplelist.Contains(o)); } foreach (object o in simplelist) { Assert.IsTrue(gameList.Contains(o)); } Assert.IsFalse(gameList.Contains(item4NotContains)); Assert.AreEqual(gameList.Count, 3); gameList.Remove(x => ReferenceEquals(x, item2)); Assert.IsFalse(gameList.Contains(item2)); Assert.AreEqual(gameList.Count, 2); gameList.Clear(); Assert.AreEqual(gameList.Count, 0); }
/// <summary> /// Updates the games collection /// </summary> /// <param name="g"></param> public void onGamesChanged(GameList g) { System.Windows.Application.Current.Dispatcher.BeginInvoke(new Action(() => clearAddGames(g))); }
public int LoadGames(Boolean includeMissing = false) { this.Games = new GameList(); string xmlFile = "Games.xml"; string xmlPath = Path.Combine(Application.StartupPath, xmlFile); if (!File.Exists(xmlPath)) { xmlPath = Path.Combine(SpecialFolder.GetSavedGames(), xmlFile); if (!File.Exists(xmlPath)) { throw new Exception(string.Format("{0} not found", xmlFile)); } } return this.Games.LoadGames(xmlPath, includeMissing); }
/// <summary> /// Parses LoginSuccess instructions for users /// and adds them to the UserList /// </summary> /// <param name="content">Byte array containing /// all recieved buffer</param> /// <param name="users">Userlist to add to</param> /// returns index of beginning of gamelist /// <param name="games">Game list to add /// games to</param> /// <param name="currindex">index of buffer to /// begin parsing</param> public static void parseUsersGames(byte[] content, ref UserList users, ref GameList games, int currindex) { currindex += 2; int numUsers = BitConverter.ToInt32(content, currindex); currindex += 4; int numGames = BitConverter.ToInt32(content, currindex); currindex += 4; //Parse the users for (int i = 0; i < numUsers; i++) { User user = new User(); StringBuilder usrName = new StringBuilder(); while (content[currindex] != 0) { usrName.Append((char)content[currindex++]); } user.Name = usrName.ToString(); currindex++; user.ping = BitConverter.ToInt32(content, currindex); currindex += 4; user.status = content[currindex]; currindex++; user.id = BitConverter.ToInt16(content, currindex); currindex += 2; user.connection = content[currindex++]; user.assignCategory(); users.AddUser(user); } //Now for the games for (int i = 0; i < numGames; i++) { Game game = new Game(); StringBuilder gamename = new StringBuilder(); while (content[currindex] != 0) { gamename.Append((char)content[currindex++]); } game.name = gamename.ToString(); currindex++; game.id = BitConverter.ToInt32(content, currindex); currindex += 4; StringBuilder emuName = new StringBuilder(); while (content[currindex] != 0) { emuName.Append((char)content[currindex++]); } game.emuName = emuName.ToString(); currindex++; StringBuilder hostUser = new StringBuilder(); while (content[currindex] != 0) { hostUser.Append((char)content[currindex++]); } game.gameHost = hostUser.ToString(); currindex++; StringBuilder usersStr = new StringBuilder(); while (content[currindex] != 0) { usersStr.Append((char)content[currindex++]); } //Note property setter also sets game users and max users game.Users_count = usersStr.ToString(); game.status = content[++currindex]; games.AddGame(game); currindex++; } }
public static int ReadConfig() { var deserializer = new Deserializer(); try { using (StreamReader input = new StreamReader(configFile)) { settings = deserializer.Deserialize<AMESettings>(input); } } catch (FileNotFoundException ex) { FileNotFound(ex); return -1; } catch (YamlException ex) { ShowMessageBox(rmInternalStrings.GetString("UnableToReadConfig") + " " + configFile + ".\n\n" + ex.Message, rmInternalStrings.GetString("UnableToReadConfigTitle"), "OK", "Error"); return -1; } try { using (StreamReader input = new StreamReader(gamesFile)) { gameList = deserializer.Deserialize<GameList>(input); } } catch (FileNotFoundException ex) { FileNotFound(ex); return -1; } catch (YamlException ex) { ShowMessageBox(rmInternalStrings.GetString("UnableToReadConfig") + " " + gamesFile + ".\n\n" + ex.Message, rmInternalStrings.GetString("UnableToReadConfigTitle"), "OK", "Error"); return -1; } try { using (StreamReader input = new StreamReader(tableFile)) { charTable = deserializer.Deserialize<CharTable>(input); } } catch (FileNotFoundException ex) { FileNotFound(ex); return -1; } catch (YamlException ex) { ShowMessageBox(rmInternalStrings.GetString("UnableToReadConfig") + " " + tableFile + ".\n\n" + ex.Message, rmInternalStrings.GetString("UnableToReadConfigTitle"), "OK", "Error"); return -1; } try { using (StreamReader input = new StreamReader(behaviorBytesFile)) { behaviorLists = deserializer.Deserialize<BehaviorLists>(input); } } catch (FileNotFoundException ex) { FileNotFound(ex); return -1; } catch (YamlException ex) { ShowMessageBox(rmInternalStrings.GetString("UnableToReadConfig") + " " + behaviorBytesFile + ".\n\n" + ex.Message, rmInternalStrings.GetString("UnableToReadConfigTitle"), "OK", "Error"); return -1; } try { using (StreamReader input = new StreamReader(musicListFile)) { musicLists = deserializer.Deserialize<MusicLists>(input); } } catch (FileNotFoundException ex) { FileNotFound(ex); return -1; } catch (YamlException ex) { ShowMessageBox(rmInternalStrings.GetString("UnableToReadConfig") + " " + musicListFile + ".\n\n" + ex.Message, rmInternalStrings.GetString("UnableToReadConfigTitle"), "OK", "Error"); return -1; } return 0; }
public GamesCollection() { games = new GameList<Game>(); }
public GamesController(GameList games) { _games = games; }