public override string GetResponseToPlayerText(bool responseIsPositive) { //todo: change this to be path specific if (isFirst) { return(GameLinesTextGetter.FirstResponse(isPositive: responseIsPositive)); } else { return(GameLinesTextGetter.RandomResponse(isPositive: responseIsPositive)); } }
public override string GetResponseToPlayerText(bool responseIsPositive) { return(GameLinesTextGetter.RandomResponse(isPositive: responseIsPositive)); }