public override string GetResponseToPlayerText(bool responseIsPositive)
 {
     //todo: change this to be path specific
     if (isFirst)
     {
         return(GameLinesTextGetter.FirstResponse(isPositive: responseIsPositive));
     }
     else
     {
         return(GameLinesTextGetter.RandomResponse(isPositive: responseIsPositive));
     }
 }
 public override string GetResponseToPlayerText(bool responseIsPositive)
 {
     return(GameLinesTextGetter.RandomResponse(isPositive: responseIsPositive));
 }