private void Update() { if (!GameLib.DetectCharacter3(_manager.Sight, _manager.PlayerCS, true)) { _manager.SetState(SauronState.IDLE); _manager.Sight.transform.Rotate(Vector3.left * 180); if ((_manager._sightCount % 2) == 1) { _manager.SightLight[2].SetActive(false); } if ((_manager._sightCount % 2) == 0) { _manager.SightLight[3].SetActive(false); } } //transform.LookAt(_manager.PlayerTransform); }