//------------------------------------------------------------------------- /// <summary> /// Default GameObject constructor /// </summary> public Actor(GameLevelManager gameLevelMgr) { _gameLevelMgr = gameLevelMgr; _position = Vector2.Zero; _scale = new Vector2(1.0f); _rotation = 0.0f; }
public void EnableLocalHeatDistortion(bool isOn) { if (isOn) { if (GameLevelManager.IsPostProcessReachQuality(250)) { if (CamerasMgr.MainCameraRoot == null) { return; } EventDispatcher.Broadcast <bool, RTManager.RtType>("RTManager.ENABLE_PROJECTION_TYPE", true, RTManager.RtType.LocalHeatDistortion); if (this.m_LocalHeatDistortion == null) { this.m_LocalHeatDistortion = CamerasMgr.MainCameraRoot.get_gameObject().AddMissingComponent <LocalHeatDistortion>(); this.m_LocalHeatDistortion.Initialization(); this.m_LocalHeatDistortion.set_enabled(isOn); } } } else { EventDispatcher.Broadcast <bool, RTManager.RtType>("RTManager.ENABLE_PROJECTION_TYPE", false, RTManager.RtType.LocalHeatDistortion); if (this.m_LocalHeatDistortion != null) { this.m_LocalHeatDistortion.set_enabled(false); } } }
private void EnableBloom(bool isOn) { if (CamerasMgr.MainCameraRoot == null) { return; } int lod = 250; if (Application.get_platform() == 11) { lod = 300; } else if (Application.get_platform() == 8) { lod = 300; } if (isOn && GameLevelManager.IsPostProcessReachQuality(lod) && SystemConfig.PP_BloomOn) { if (this.m_BloomOptimized == null) { this.m_BloomOptimized = CamerasMgr.MainCameraRoot.get_gameObject().AddComponent <BloomOptimized>(); } this.m_BloomOptimized.set_enabled(isOn); this.m_BloomOptimized.Initialization(); } else if (this.m_BloomOptimized != null) { this.m_BloomOptimized.set_enabled(false); } }
private void EnableRain(bool bEnable) { if (GameLevelManager.IsPostProcessReachQuality(250) && RainEffectManager.Instance != null) { RainEffectManager.Instance.EnableRain(bEnable); } }
private void EnableMotionBlurSimple(bool isOn, Vector3 pos) { if (CamerasMgr.MainCameraRoot == null) { return; } if (SystemInfo.get_deviceModel().Contains("M3")) { return; } if (isOn && SystemConfig.PP_MotionBlurOn) { if (GameLevelManager.IsPostProcessReachQuality(250)) { if (this.m_PP_RadialBlur == null) { this.m_PP_RadialBlur = CamerasMgr.MainCameraRoot.get_gameObject().AddComponent <PP_RadialBlur>(); } this.m_PP_RadialBlur.set_enabled(isOn); this.m_PP_RadialBlur.Initialization(pos); } } else if (this.m_PP_RadialBlur != null) { this.m_PP_RadialBlur.set_enabled(false); } }
public static void PlayMusic() { AudioSource MusicSource = GameObject.Find("AudioSFX").GetComponent <AudioSource>(); if (GameLevelManager.GetSceneName() == "Main Menu") { MusicSource.clip = Music[1]; MusicSource.Play(); MusicSource.loop = true; } else if (GameLevelManager.GetSceneName() == "World1_1") { MusicSource.clip = Music[0]; MusicSource.Play(); MusicSource.loop = true; } else if (GameLevelManager.GetSceneName() == "HighScoreManagement") { MusicSource.clip = Music[2]; MusicSource.Play(); MusicSource.loop = true; } else if (GameLevelManager.GetSceneName() == "boss") { MusicSource.clip = Music[3]; MusicSource.Play(); MusicSource.loop = true; } else if (GameLevelManager.GetSceneName() == "GameOver") { MusicSource.clip = Music[1]; MusicSource.Play(); MusicSource.loop = true; } }
private void CreateExplodingParticleEmmitor(Vector position) { ParticleEmmitor e = new ParticleEmmitor(null, IdMgr.GetNewId(0)); e.EmitingTime = 1f; e.EmmitingDirection = new Vector(1, 0); e.MinAngle = (float)-Math.PI; e.MaxAngle = (float)Math.PI; e.MinForce = 10; e.MaxForce = 15; e.MinLife = 3f; e.MaxLife = 3.5f; e.Position = position; e.MinSize = 0.2f; e.MaxSize = 0.8f; e.Amount = 100; e.SizeMultiplier = 0; e.Infinite = false; e.FireAll = true; e.Enabled = true; byte r = (byte)rand.Next(0, 255); byte g = (byte)rand.Next(0, 255); byte b = (byte)rand.Next(0, 255); ParticleSphereFactory f = new ParticleSphereFactory(); f.Color = colors[rand.Next(colors.Count())]; e.Factory = f; GameLevelManager.SendNewObject(mgr, e); }
private void CreateMovingParticleEmmitor(Vector position, Vector direction, float speed, float time) { ParticleEmmitor e = new ParticleEmmitor(null, IdMgr.GetNewId(0)); e.Direction = direction; e.EmmitingDirection = direction.Rotate(180); e.MinAngle = (float)(-Math.PI); e.MaxAngle = (float)(Math.PI); e.MinForce = 1; e.MaxForce = 2; e.MinLife = 2f; e.MaxLife = 2.5f; e.Position = position; e.MinSize = 0.2f; e.MaxSize = 1; e.Amount = 250; e.SizeMultiplier = 0; e.Infinite = true; e.Enabled = false; ParticleSphereFactory f = new ParticleSphereFactory(); f.Color = Color.FromArgb(125, 255, 20, 0); e.Factory = f; LinearMovementControl c = new LinearMovementControl(); c.Speed = speed; e.AddControl(c); GameLevelManager.SendNewObject(mgr, e); }
private void OnEnable() { if (GameLevelManager.IsPostProcessReachQuality(1000) && this.m_DepthOfFieldOfUI == null) { this.m_DepthOfFieldOfUI = CamerasMgr.CameraUI.get_gameObject().AddComponent <DepthOfFieldOfUI>(); } }
public static void RefreshShadows() { if (ShadowController.IsPreviousRealTimeShadowEnable != GameLevelManager.IsRealTimeShadowOn()) { XDict <long, EntityParent> allEntities = EntityWorld.Instance.AllEntities; using (List <EntityParent> .Enumerator enumerator = allEntities.Values.GetEnumerator()) { while (enumerator.MoveNext()) { EntityParent current = enumerator.get_Current(); if (current != null & current.Actor) { if (ShadowController.IsPreviousRealTimeShadowEnable) { ShadowController.SetShadowModelRender(current.Actor.FixTransform, true); } else { ShadowProjector.ShowShadowProjector(current.Actor.FixTransform, true); } ShadowController.ShowShadow(current.ID, current.Actor.FixTransform, false, 0); } } } } ShadowController.IsPreviousRealTimeShadowEnable = GameLevelManager.IsRealTimeShadowOn(); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Pivot" && this.gameObject.tag == "Camera Switch") // CHANGE CAMERA POSITION { cameraManager.ChangeCamera(); Destroy(this.gameObject); } if (other.gameObject.tag == "Pivot" && this.gameObject.tag == "TriggerSpawn") // SPAWN ENEMIES { SpawnerController.SpawnWave(this.transform.position, this.gameObject.name); Destroy(this.gameObject); } if (gameObject.tag == "End_Level" && other.gameObject.tag == "Pivot") { GameLevelManager.HighScore(); } if (gameObject.tag == "End_Level" && other.gameObject.tag == "VFX") { if (GameLevelManager.GetSceneName() == "World1_1") { return; } else { GameLevelManager.LoadNextLevel(); } } if (gameObject.name == "HighScores") { ToggleScoreONOFF(); } if (gameObject.name == "Head" && other.gameObject.tag == "VFX") { Avatar.Stun(); } if (gameObject.name == "tail" && other.gameObject.tag == "VFX") { Avatar.MakeAvatarJump(); } if (gameObject.name == "Continue" && other.gameObject.tag == "VFX") { GameLevelManager.Continue(); UIController.ResetScore(); } if (gameObject.name == "Quit" && other.gameObject.tag == "VFX") { GameLevelManager.ReturnToMenu(); UIController.ResetScore(); } if (gameObject.name == "Crystal") { gameObject.GetComponent <ItemControl>().DamageBoss(); } }
public static GameLevelManager getInstance() { if (instance == null) { instance = new GameLevelManager(); } return(instance); }
private void CreateConstantSmokeEmmitor(Vector position) { ParticleEmmitor e = createConstantEmmitor(position); e.Factory = new ParticleSmokeFactory(); GameLevelManager.SendNewObject(mgr, e); }
public void Quit() { Destroy(GameObject.Find("UI")); GameLevelManager.resetScore(); CombatScript.resetHeroLife(); PlayMusic.StopMusic(); SceneManager.LoadScene("MainMenu"); Pause.UnPause(); }
//------------------------------------------------------------------------- public Camera2D(GameLevelManager gameLevelMgr) : base(gameLevelMgr) { _rotationZ = 0.0f; _rotationX = (float)(Math.PI / 6.0f); _zoom = 0.5f; _originIsometric = Vector2.Zero; update(0.0f); }
//------------------------------------------------------------------------- /// <summary> /// GameNode constructor. /// </summary> /// <param name="gameLevelMgr">GameLevelManager containing this GameNode.</param> /// <param name="name">Name of this GameNode.</param> /// <param name="active">Initial active status.</param> public GameNode(GameLevelManager gameLevelMgr, String name) : base(gameLevelMgr) { _name = name; _parent = null; _children = new Dictionary<string, GameNode>(); _positionIsometric = Vector3.Zero; _entity = null; }
private void Start() { if (_machine == null) { _machine = new Machine(moneyCost, sellPrice, moneyGame, spendTime); } _clients = new List <Client>(); _gameLevelManager = FindObjectOfType <GameLevelManager>().GetComponent <GameLevelManager>(); }
private void HealthCheck() { if (CurrentHealth.GetHealth() <= 0) { animations_Controller.SetDie = true; if (AnimatorInfo.GetCurrentAnimatorStateInfo(0).IsName("GameOver")) { GameLevelManager.LoadGameOver(); } } }
// Use this for initialization void OnTriggerEnter2D(Collider2D coll) { ScoreManager score = ScoreManager.getInstance(); score.resetScore(); score.save(); GameLevelManager game = GameLevelManager.getInstance(); game.loadLevel(); }
private static void UpdateScoreText() { if (GameLevelManager.GetSceneName() == "HighScoreManagement") { return; } else { ScoreDisplay.GetComponent <TextMesh>().text = scoreValue.ToString(); } }
private static void SetShadow(int lod, bool init = false) { if (!init) { ShadowController.RefreshShadows(); } else { ShadowController.IsPreviousRealTimeShadowEnable = GameLevelManager.IsRealTimeShadowOn(); } }
private void CreateConstantParticleEmmitor(Vector position) { ParticleEmmitor e = createConstantEmmitor(position); ParticleSphereFactory f = new ParticleSphereFactory(); f.Color = Color.FromArgb(20, 0, 0, 0); e.Factory = f; GameLevelManager.SendNewObject(mgr, e); }
// Use this for initialization void Start() { mainCamera.GetComponent<CameraController>().SetDragmode(true); inputController = inputObject.GetComponent<InputController>(); glm = gameLevel.GetComponent<GameLevelManager>(); glm.LoadMap("small2"); mainCamera.rect = new Rect(0, 0, 1, 1); // minimapCamera.rect = new Rect(0.75f, 0.75f, 0.25f, 0.25f); }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Coin")) { if (mAudioSource != null && CoinSound != null) { mAudioSource.PlayOneShot(CoinSound); } GameLevelManager.addScore(10); Destroy(other.gameObject); } }
private void Start() { if (_client == null) { _client = new Client(); } isResting = false; restAreas = GameObject.FindGameObjectsWithTag("StayArea").ToList(); _navMeshAgent = GetComponent <NavMeshAgent>(); _gameLevelManager = FindObjectOfType <GameLevelManager>().GetComponent <GameLevelManager>(); }
// Update is called once per frame void Update() { if (GameLevelManager.GetSceneName() == "World1_1") { ControlShootHelper(); } if (Input.GetButtonDown("Fire1")) { VFXManager.SpawnShootVRX(shootRot); SoundManager.PlaySFX("Shoot", shootRot.transform); } Debug.DrawRay(Camera.main.transform.position, Camera.main.transform.forward * 100, Color.red); }
private static void ReadLOD() { int @int = PlayerPrefs.GetInt("QualityOfLODName", 0); int num = @int; if (num != 200 && num != 250 && num != 300) { GameLevelManager.SetGameQuality(GameLevelManager.GameLevelVariable.LODLEVEL, true); } else { GameLevelManager.SetGameQuality(@int, true); } }
void Awake() { instance = this; if (LevelSelect.currentDifficulty == LevelDifficulty.Difficulties.Easy) { Destroy(ball2); Destroy(ball3); } else if (LevelSelect.currentDifficulty == LevelDifficulty.Difficulties.Medium) { Destroy(ball3); } }
/// <summary> /// This function would ensure Level Progression is handled /// and game end conditions is handled /// </summary> public void checkWinningCondition(ref GameLevelManager glm, ref ContentManager content) { if (this.totalScore > 2) { // Change Level // if(glm.getCurrentLevel() == 1) // glm = new GameLevelManager(glm.getCurrentLevel() +1, ref content); } else if (this.totalScore > 14) { // Change to level 2 and so on so forth ... } }
public static void SetGameQuality(int lod, bool init = false) { GameLevelManager.GameLevelVariable.LODLEVEL = lod; if (!SystemConfig.IsPostProcessOn) { lod = GameLevelManager.LODLevel.GetDefault(); } GameLevelManager.SetGlobalMaximumLOD(lod); GameLevelManager.SetFXMaxParticles(lod); GameLevelManager.SetShadow(lod, init); GameLevelManager.SetFog(lod); GameLevelManager.SetSceneFX(lod, false); EventDispatcher.Broadcast(ShaderEffectEvent.LODChanged); }
void Start() { AddObjectsToList(); if (GameLevelManager.GetSceneName() == "boss") { BossScene = true; PreviousIndex = 0; } else { BossScene = false; } }
private void OnTriggerEnter(Collider other) { CombatScript combatScript = GameObject.Find("EventSystem").GetComponent <CombatScript>(); if (other.tag == "Hero") { if (combatScript.getHeroLife() < 5) { combatScript.addHeroLife(1); } GameObject.Find("Hero").GetComponent <AudioSource>().PlayOneShot(drink); GameLevelManager.addScore(5); Destroy(this.gameObject); } }
//------------------------------------------------------------------------- /// <summary> /// Initialize this GamePlayScreen by loading an initial level and all defaults. /// </summary> /// <param name="gameLevel">Relative path to the GameLevel file to be loaded</param> /// <returns>False if init has already been called</returns> public virtual bool init(String gameLevel) { // Check if this GamePlayScreen has already been initialized if (_gameLevelMgr != null) return false; // Load the level passed in _gameLevelMgr = new GameLevelManager(_gameContentMgr, _screenMgr.GraphicsDevice); _gameLevelMgr.loadLevel("levels\\" + gameLevel); // Initialize the user initUser(); return true; }
void OnTriggerStay(Collider collider) { if (shouldSearchExit && collider.tag == "Hero") { AIPath aipath = butterfly.GetComponent <AIPath>(); aipath.target = exitTarget.transform; if (shouldResetSearch) { GameLevelManager.removeScore(gameLevelManager.getButterflyHelpPoints()); Invoke("resetSearchExit", 60); butterflyText.text = "Siga-me"; shouldResetSearch = false; } } }
public void StartEditor() { // editorCamera.GetComponent<CameraController>().SetDragmode(false); glm = gameLevel.GetComponent<GameLevelManager>(); // Set minimap camera // minimapCamera.rect = new Rect(0.75f, 0.75f - 0.05f, 0.25f, 0.25f); mapTileParent = new GameObject(); mapTileParent.name = "Map"; Debug.Log ("Started map editor"); editorisActive = true; }
public void removeEnemyLife(int value, GameObject enemy) { GameLevelManager.addScore(5); EnemyLifeScript enemyLifeScript = (EnemyLifeScript )enemy.GetComponent(typeof(EnemyLifeScript)); enemyLife = enemyLifeScript.removeCurrentLife(value); if (enemyLife <= 0) { enemy.GetComponent <Animator>().SetBool("enemyDied", true); } else { enemy.GetComponent <Animator>().SetTrigger(Animator.StringToHash("Hurt")); } }
//------------------------------------------------------------------------- /// <summary> /// Initialize this GameEditorScreen. /// </summary> /// <returns>False if failed</returns> public override bool init() { _gameLevelMgr = new GameLevelManager(_gameContentMgr, _screenMgr.GraphicsDevice); Tool = EditorTool.TOOL_NONE; _selection = new List<GameTile>(); _grabbingSelection = false; _colorSelect = new Color(0.5f, 1.0f, 0.25f, 0.75f); _colorDeselect = Color.White; _elevating = false; _snapping = false; return base.init(); }