public void Handle(GameLaunchedEvent message) { // Already BG? if (ServerList.IsUpdating && (_settings.AppOptions.SuspendSyncWhileGameRunning)) { Abort(); } }
public void Handle(GameLaunchedEvent message) { if (UserSettings.GameOptions.CloseOnLaunch) { Thread.Sleep(1000); _mediator.Send(new Shutdown()); } if (UserSettings.GameOptions.MinimizeOnLaunch) { WindowState = WindowState.Minimized; } }