예제 #1
0
    void ClosePage()
    {
        list.ClearAllAward();
        list.currentIndex = -1;

        GameLandGlobal.HideAward();
    }
예제 #2
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 void ShowRanking()
 {
     if (GameLandGlobal.state == GameLandState.GS_MAPMODE)
     {
         GameLandGlobal.ShowRanking();
     }
 }
예제 #3
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 void ShowAward()
 {
     if (GameLandGlobal.state == GameLandState.GS_MAPMODE)
     {
         GameLandGlobal.ShowAward();
     }
 }
예제 #4
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    void Start()
    {
        pGlobal = this;

                #if !UNITY_WEBGL && !DISABLE_WEBVIEW
        GiftSentGlobal.Initialize();
        GiftSentGlobal.UpdateGift();
                #elif UNITY_EDITOR
                #else
        Application.ExternalCall("checkGiftOryor", UserCommonData.imei);
        btBack.SetActive(false);
                #endif

        Award.gameObject.SetActive(true);
        Ranking.gameObject.SetActive(true);
        Gift.gameObject.SetActive(true);
        money.SetStartMoney(int.Parse(UserCommonData.pGlobal.user.user_money));
        exp.SetCurrentProgress(UserCommonData.pGlobal.GetEXPProgress(), int.Parse(UserCommonData.pGlobal.user.user_level));
        state = GameLandState.GS_MAPMODE;
    }
예제 #5
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 void CloseGift()
 {
     gList.ClearAllList();
     GameLandGlobal.HideGift();
 }
예제 #6
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 void ClosePage()
 {
     rankList.ClearAllList();
     rankList.currentIndex = -1;
     GameLandGlobal.HideRanking();
 }
예제 #7
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 void CloseRanking()
 {
     GameLandGlobal.HideRanking();
 }