protected override void OnInit() { base.OnInit(); this.m_cashLab = Make <GameLabelExtend>("Panel_top:Image_cash:Text_number"); this.m_coinLab = Make <GameLabelExtend>("Panel_top:Image_coin:Text_number"); this.m_currentEnergyLab = Make <GameLabelExtend>("Panel_top:Image_energy:Text_number"); this.m_totalEnergyLab = this.m_currentEnergyLab.Make <GameLabel>("totalNumber"); this.m_progressBar = Make <GameProgressBar>("Panel_top:Image_energy:Slider"); this.m_VitBG = Make <GameImage>("Panel_top:Image_energy"); this.m_VitEffect = Make <GameUIEffect>("Panel_top:Image_energy:Image_icon:UI_tili"); NeedUpdateByFrame = true; }
protected override void OnInit() { base.OnInit(); this.m_playerInfoComponent = Make <PlayerInfoUIComponent>("Panel_top:person"); this.m_health_lab = Make <GameLabelExtend>("Panel_top:Image_energy:Text_number"); this.m_totalVit_lab = this.m_health_lab.Make <GameLabel>("totalNumber"); this.m_addHealth_btn = Make <GameButton>("Panel_top:Image_energy:Button_add"); this.m_coinImg = Make <GameImage>("Panel_top:Image_coin"); this.m_gold_lab = Make <GameLabelExtend>("Panel_top:Image_coin:Text_number"); this.m_btnGold_btn = Make <GameButton>("Panel_top:Image_coin:Button_add"); this.m_cashImg = Make <GameImage>("Panel_top:Image_cash"); this.m_dollar_lab = Make <GameLabelExtend>("Panel_top:Image_cash:Text_number"); this.m_btnDollar_btn = Make <GameButton>("Panel_top:Image_cash:Button_add"); this.m_dollar_effect = Make <GameUIEffect>("Panel_top:Image_cash:Image_icon:UI_chaopiao_jiemian"); this.m_dollar_effect.EffectPrefabName = "UI_chaopiao_jiemian.prefab"; this.m_dollar_effect.Visible = true; this.m_vitImg = Make <GameImage>("Panel_top:Image_energy"); this.m_CountDownVit_Root = Make <GameImage>("Panel_top:Image_energy:Background"); this.m_ProgressVit = this.m_CountDownVit_Root.Make <GameFilledImage>("Fill"); this.m_CountDownVit_Lab = this.m_CountDownVit_Root.Make <GameLabel>("countDown"); this.m_vitFreeImg = this.m_vitImg.Make <GameImage>("Image_free"); this.m_VitEffect = Make <GameUIEffect>("Panel_top:Image_energy:Image_icon:UI_tili"); this.m_VitEffect.EffectPrefabName = "UI_tili.prefab"; m_VitEffect.Visible = false; this.m_VitBG = Make <GameImage>("Panel_top:Image_energy"); this.m_vit_progress = Make <GameProgressBar>("Panel_top:Image_energy:Slider"); this.m_tiliEffect = Make <GameUIEffect>("Panel_top:Image_energy:Image_icon:UI_tili"); this.m_tiliEffect.EffectPrefabName = "UI_tili.prefab"; this.m_jinbiEffect = Make <GameUIEffect>("Panel_top:Image_coin:Image_icon:UI_jinbi"); this.m_jinbiEffect.EffectPrefabName = "UI_jinbi.prefab"; this.m_panelTop = Make <GameUIComponent>("Panel_top"); this.m_paneTopTweener = m_panelTop.GetComponent <TweenPosition>(); NeedUpdateByFrame = true; }