public static GameKeyCategory CreateCategory() { var result = new GameKeyCategory(CategoryId, (int)GameKeyEnum.NumberOfGameKeyEnums, CommandSystemGameKeyConfig.Get()); result.AddGameKey(new GameKey((int)GameKeyEnum.SelectFormation, nameof(GameKeyEnum.SelectFormation), CategoryId, InputKey.MiddleMouseButton, CategoryId)); return(result); }
// not enabled public static GameKeyCategory CreateCategory() { var result = new GameKeyCategory(CategoryId, (int)GameKeyEnum.NumberOfGameKeyEnums, GameKeyConfig.Get()); result.AddGameKey(new GameKey((int)GameKeyEnum.TogglePlayerInvulnerable, nameof(GameKeyEnum.TogglePlayerInvulnerable), CategoryId, InputKey.M, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.ToggleMapLongPress, nameof(GameKeyEnum.ToggleMapLongPress), CategoryId, InputKey.LeftAlt, CategoryId)); return(result); }
public static GameKeyCategory CreateCategory() { var result = new GameKeyCategory(CategoryId, (int)GameKeyEnum.NumberOfGameKeyEnums, GameKeyConfig.Get()); result.AddGameKeySequence(new GameKeySequence((int)GameKeyEnum.ToggleMap, nameof(GameKeyEnum.ToggleMap), CategoryId, new List <InputKey> { InputKey.M })); result.AddGameKeySequence(new GameKeySequence((int)GameKeyEnum.ToggleMapLongPress, nameof(GameKeyEnum.ToggleMapLongPress), CategoryId, new List <InputKey> { InputKey.LeftAlt })); return(result); }
public static GameKeyCategory CreateCategory() { var result = new GameKeyCategory(CategoryId, (int)GameKeyEnum.NumberOfGameKeyEnums, GameKeyConfig.Get()); result.AddGameKey(new GameKey((int)GameKeyEnum.Pause, nameof(GameKeyEnum.Pause), CategoryId, InputKey.OpenBraces, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.SlowMotion, nameof(GameKeyEnum.SlowMotion), CategoryId, InputKey.Apostrophe, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.FreeCamera, nameof(GameKeyEnum.FreeCamera), CategoryId, InputKey.F10, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.DisableDeath, nameof(GameKeyEnum.DisableDeath), CategoryId, InputKey.End, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.ControlTroop, nameof(GameKeyEnum.ControlTroop), CategoryId, InputKey.F, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.ToggleHUD, nameof(GameKeyEnum.ToggleHUD), CategoryId, InputKey.CloseBraces, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.SwitchTeam, nameof(GameKeyEnum.SwitchTeam), CategoryId, InputKey.F11, CategoryId)); result.AddGameKey(new GameKey((int)GameKeyEnum.SelectCharacter, nameof(GameKeyEnum.SelectCharacter), CategoryId, InputKey.SemiColon, CategoryId)); return(result); }