public void SetupItem(GameInventoryItemTemplate item)
        {
            Item = item;

            NameText.text        = Item.Name;
            DescriptionText.text = Item.Description;
            LevelText.text       = Item.Level;
            ModifierText.text    = Item.Modifier;
            DamageText.text      = Item.Damage;
            AttackText.text      = Item.AttackSpeed;
            ChanceText.text      = Item.ChanceOfHit;
            DpsText.text         = Item.DPS;
            PriceText.text       = Item.Price;

            imageName = Item.ImageName;
            ChangeImage();
        }
    public static void CreateInventoryItem()
    {
        GameInventoryItemTemplate item = ScriptableObject.CreateInstance <GameInventoryItemTemplate>();

        ProjectWindowUtil.CreateAsset(item, "GameInventoryItem.asset");
    }