public void SetupItem(GameInventoryItemTemplate item) { Item = item; NameText.text = Item.Name; DescriptionText.text = Item.Description; LevelText.text = Item.Level; ModifierText.text = Item.Modifier; DamageText.text = Item.Damage; AttackText.text = Item.AttackSpeed; ChanceText.text = Item.ChanceOfHit; DpsText.text = Item.DPS; PriceText.text = Item.Price; imageName = Item.ImageName; ChangeImage(); }
public static void CreateInventoryItem() { GameInventoryItemTemplate item = ScriptableObject.CreateInstance <GameInventoryItemTemplate>(); ProjectWindowUtil.CreateAsset(item, "GameInventoryItem.asset"); }