public GameInstanceListingMessage GameInstanceList(GameInstanceListMessage gameInstanceListMessage) { var currentPlayer = _websocket.GetCurrentSessionPlayer(); Assert.ThrowIfNull(currentPlayer, "requires a user session", _websocket); var instances = new List <GameInstance>(); _server.Games.ForEach(g => instances.AddRange(g.Instances)); var response = new GameInstanceListingMessage { GameInstances = instances }; return(response); }
public void OnStateFluxGameInstanceListing(GameInstanceListingMessage message) { if (_hostingGame) { ShowPanel(_creatingGamePanel, _modalBackgroundPanel, false); } ClearGameInstanceListView(); if (_gamesPanelContent == null) { return; } foreach (GameInstance g in message.GameInstances) { bool first = true; StringBuilder builder = new StringBuilder(); builder.Append($"<b>{g.Name}</b>({g.Game.Name})\t\t<i><size=-4>({g.State})</size></i>\n Players: "); foreach (Player p in g.Players) { if (!first) { builder.Append(","); } first = false; bool host = p.Name == g.HostPlayer.Name; if (host) { builder.Append("<i>"); } builder.Append(p.Name); if (host) { builder.Append("</i>"); } } _games.Add(g); GameObject row = GameObject.Instantiate(gameRowPrefab, _gamesPanelContent.transform); var button = row.GetComponent <Button>(); button.name = "GameInstance." + g.Id; button.onClick.AddListener(delegate { OnClickGameInstance(button.name); }); var textMeshPro = row.GetComponentInChildren <TextMeshProUGUI>(); textMeshPro.text = builder.ToString(); } }
IEnumerator ReceiveAndDispatchMessages() { while (!connection.SocketOpenWithIdentity) { foreach (var listener in listeners) { listener.OnStateFluxWaitingToConnect(); } yield return(new WaitForSeconds(1)); } while (true) { openWithIdentity = connection.SocketOpenWithIdentity; if (!connected && openWithIdentity) { connected = true; userName = connection.UserName; foreach (var listener in listeners) { listener.OnStateFluxConnect(); } } else if (connected && !openWithIdentity) { connected = false; userName = ""; foreach (var listener in listeners) { listener.OnStateFluxDisconnect(); } } bool draining = true; int drainingCount = 50; while (draining && (drainingCount--) > 0) { StateFlux.Model.Message message = connection.ReceiveResponse(); draining = (message != null); if (draining) { if (message.MessageType == MessageTypeNames.HostStateChanged) { // FIXME: convert all the others to linq method ForEach listeners.ForEach(l => l.OnStateFluxHostStateChanged((HostStateChangedMessage)message)); } else if (message.MessageType == MessageTypeNames.MiceChanged) { MiceChangedMessage msg = (MiceChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxMiceChanged(msg); } } else if (message.MessageType == MessageTypeNames.HostCommandChanged) { HostCommandChangedMessage msg = (HostCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxHostCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestCommandChanged) { GuestCommandChangedMessage msg = (GuestCommandChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestCommandChanged(msg); } } else if (message.MessageType == MessageTypeNames.GuestInputChanged) { GuestInputChangedMessage msg = (GuestInputChangedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGuestInputChanged(msg); } } else if (message.MessageType == MessageTypeNames.PlayerListing) { PlayerListingMessage msg = (PlayerListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxPlayerListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceCreated) { GameInstanceCreatedMessage msg = (GameInstanceCreatedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceCreated(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceListing) { GameInstanceListingMessage msg = (GameInstanceListingMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceListing(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceJoined) { GameInstanceJoinedMessage msg = (GameInstanceJoinedMessage)message; foreach (var listener in listeners) { listener.OnStateFluxGameInstanceJoined(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStart) { GameInstanceStartMessage msg = (GameInstanceStartMessage)message; Debug.Log($"Game start message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStart(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceStopped) { GameInstanceStoppedMessage msg = (GameInstanceStoppedMessage)message; Debug.Log($"Game stopped message, host is {msg.Host.Name}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); isHosting = (msg.Host.Name == connection.CurrentPlayer.Name); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceStopped(msg); } } else if (message.MessageType == MessageTypeNames.GameInstanceLeft) { GameInstanceLeftMessage msg = (GameInstanceLeftMessage)message; Debug.Log($"Player {msg.Player.Name} left {msg.GameName}:{msg.InstanceName}"); Debug.Log($"Current player name is {connection.CurrentPlayer.Name}"); foreach (var listener in listeners) { listener.OnStateFluxGameInstanceLeft(msg); } } else if (message.MessageType == MessageTypeNames.ChatSaid) { ChatSaidMessage msg = (ChatSaidMessage)message; foreach (var listener in listeners) { listener.OnStateFluxChatSaid(msg); } } else if (message.MessageType == MessageTypeNames.ServerError) { ServerErrorMessage msg = (ServerErrorMessage)message; foreach (var listener in listeners) { listener.OnStateFluxServerError(msg); } } else { foreach (var listener in listeners) { listener.OnStateFluxOtherMessage(message); } } } } yield return(null); } }
public void OnStateFluxGameInstanceListing(GameInstanceListingMessage message) { }