// Start is called before the first frame update void Start() { GameInitialization.Initialize(); if (SaveFileManager.IsFileOpened) { currentSave = SaveFileManager.Current; currentSave.RefreshStats(); // get the latest level statistics } var transform = this.transform; var objectMaterial = Resources.Load("Materials/Object Material") as Material; UIGroup = transform.GetChild(5); // the map UI group //apply textures for (int i = 0; i < 4; i++) { var image = transform.GetChild(i).GetComponent <Renderer>(); var sprite = TextureLoader.RequestTexture($"Graphics/map{4-i}.bmp", null, true); image.material = Instantiate(objectMaterial); image.material.mainTexture = sprite; } MarkerTemplate = transform.GetChild(4).gameObject; // marker sample LoadWaypoints(); CurrentLevelIndicator = GetCursor(); ChangeSelectedLevel(mparser.Levels.Keys.ElementAt(0)); }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); scrollRegion = GetComponent <ScrollRect>(); var bhav = GameObject.Find("EventSystem").GetComponent <MainMenuBehavior>(); sampleButton = scrollRegion.content.transform.GetChild(0).gameObject.GetComponent <Button>(); ButtonStyler.Style(sampleButton); playerNameField = transform.parent.transform.GetChild(4).gameObject; var saveFiles = StinkyFile.Save.SaveFile.GetAllSaves(); int lastHeight = 0; foreach (var save in saveFiles) { if (save.SaveFileInfo.IsBackup) { continue; } MakeButton(save.SaveFileInfo.PlayerName, ref lastHeight, delegate { saveFileMode = false; playerNameField.SetActive(false); if (save == selected) { bhav.GoToMapScreen(save); } else { SoundLoader.Play("sb-type.wav", false).volume = .5f; selected = save; save.FullLoad(); SaveFileInfoPopulate.PopulateInfo(save); } }); } var createButton = MakeButton("Create New Save File", ref lastHeight, delegate { #if false if (!saveFileMode) { SaveFileInfoPopulate.PopulateInfo(null); playerNameField.SetActive(true); createButton.transform.GetChild(0).GetComponent <Text>().text = "OK"; return; } var text = playerNameField.transform.GetChild(1).GetChild(1).GetComponent <Text>(); #endif var name = DateTime.Today.ToShortDateString(); var save = new SaveFile(name); bhav.GoToMapScreen(save); }); MakeButton("Go Back", ref lastHeight, delegate { bhav.CloseSaveSelect(); }); (scrollRegion.content.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, lastHeight); }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); ScrollRect scrollRegion = GetComponent <ScrollRect>(); var mapScreenBhav = GameObject.Find("EventSystem").GetComponent <MapScreenBehavior>(); sampleButton = scrollRegion.content.transform.GetChild(0).gameObject.GetComponent <Button>(); ButtonStyler.Style(sampleButton); var parser = GameInitialization.GlobalParser; parser.FindAllLevels(Path.Combine(TextureLoader.AssetDirectory, "levels")); int lastHeight = 0, CURRENT = 0, lastAvailableLevel = 0; transforms.Clear(); foreach (var level in parser.LevelInfo) { bool isAvailable = false; var levelInfo = level.GetSaveFileInfo(SaveFileManager.Current); isAvailable = levelInfo.IsAvailable; isAvailable = isAvailable ? true : CURRENT < 2; // first 2 levels always unlocked regardless isAvailable = true; var button = Instantiate(sampleButton); var transform = button.gameObject.transform as RectTransform; transform.position = new Vector3(0, -lastHeight, 0); lastHeight += (int)transform.rect.height + 10; var name = ((isAvailable) ? "" : "LOCKED - ") + (levelInfo.WasPerfect ? "*" : "") + level.Name + (levelInfo.WasPerfect ? "*" : ""); if (name.Length > 25) { name = name.Substring(0, 25) + "..."; } transform.GetChild(0).GetComponent <Text>().text = name; transform.SetParent(scrollRegion.content, false); button.gameObject.SetActive(true); if (isAvailable) { button.onClick.AddListener(delegate { if (selected != level) { selected = level; mapScreenBhav.SelectLevelOnMap(level); return; } mapScreenBhav.GoToLevel(Path.GetFileName(level.LevelFilePath).Replace(".lv5", "")); }); } else { button.spriteState = new SpriteState(); // make sure hovering doesn't work on these. } transforms.Add(level, transform); CURRENT++; } (scrollRegion.content.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, lastHeight); OnLevelsLoaded?.Invoke(this, null); }
/// <summary> /// Automatically starts loading the level using <see cref="LoadLevelName"/> /// </summary> void Awake() { GameInitialization.Initialize(); levelSwapping = false; LevelMusic = GameObject.Find("Level Music Provider").GetComponent <AudioSource>(); IsDone = false; if (LoadLevelName != null) { LoadLevel(); } }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); GameObject.Find("Version Number").GetComponent <Text>().text = $"Version {Application.version} - Unity Version {Application.unityVersion} - Jeremy GlaZebrook"; // if you change this im killing u :) string fileName = Path.Combine(TextureLoader.AssetDirectory, "music", "res3.ogg"); WWW data = new WWW(fileName); while (!data.isDone) { } AudioClip ac = data.GetAudioClipCompressed(false, AudioType.OGGVORBIS) as AudioClip; var source = GameObject.Find("Music").GetComponent <AudioSource>(); source.clip = ac; source.Play(); }
private void Load() { if (loaded) { return; } GameInitialization.Initialize(); LevelDataBlock block = default; switch (Mode) { case KQLoaderMode.GUID: block = LevelDataBlock.LoadFromDatabase(BlockGUID, out bool success); break; case KQLoaderMode.Name: block = LevelDataBlock.LoadFromDatabase(BlockName); break; } if (block != null) { var newObject = CreateKrabbyQuestObject(block, 0, 0, ApplyMaterial); newObject.SetActive(true); var lTransform = newObject.transform; var scale = newObject.transform.localScale; lTransform.parent = transform; lTransform.localPosition = new Vector3(0, 0, 0); lTransform.localRotation = new Quaternion(); lTransform.localScale = scale; if (RemoveAnimation) { var anim = newObject.GetComponentInChildren <Animator>(); if (anim != null) { if (Application.isPlaying) { Destroy(anim); } } } newObject.name = block.Name; Debug.Log(block.Name + " loaded"); } loaded = true; }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); var transform = this.transform as RectTransform; var screenTransform = GameObject.Find("Canvas").transform as RectTransform; //scale map var part = transform.rect.height; var whole = screenTransform.rect.height; var ratio = whole / part; transform.localScale = new Vector3(ratio, ratio, 1); //apply textures for (int i = 1; i < 5; i++) { var image = transform.GetChild(i).GetComponent <Image>(); var rectT = ((RectTransform)image.gameObject.transform).rect; var sprite = Sprite.Create(TextureLoader.RequestTexture($"Graphics/map{i}.bmp", "0,0,0", true), new Rect(0, 512 - rectT.height, rectT.width, rectT.height), new Vector2()); image.sprite = sprite; } }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); // make sure we are able to load textures at this point GetComponent <Renderer>().material.mainTexture = TextureLoader.RequestTexture("Graphics/title.bmp", "0,0,0", true); }
// Start is called before the first frame update void Start() { GameInitialization.Initialize(); Style(GetComponent <Button>()); }