예제 #1
0
 protected void OnMessageGameInformation(GameInformationMessage ea)
 {
     if (MessageGameInformation != null)
     {
         MessageGameInformation(this, new ProtocolMessageEventArgs <GameInformationMessage> {
             Message = ea
         });
     }
 }
예제 #2
0
        private void ConnectionMessageLogin(object sender, ProtocolMessageEventArgs <LoginMessage> e)
        {
            var connection = (ClientConnection)sender;

            // check client version
            if (e.Message.Version != ServerConnection.ProtocolVersion)
            {
                logger.Error("Protocol version mismatch Client: {0} Server: {1}", e.Message.Version, ServerConnection.ProtocolVersion);
                var error = new ErrorMessage
                {
                    ErrorCode = ErrorCodes.VersionMismatch,
                    Data      = ServerConnection.ProtocolVersion,
                    Message   = string.Format("Wrong client version ({0}) expected {1}", e.Message.Version, ServerConnection.ProtocolVersion)
                };
                connection.Send(error);
                connection.Disconnect();
                return;
            }

            if (string.IsNullOrEmpty(e.Message.Login) || string.IsNullOrEmpty(e.Message.Password))
            {
                logger.Error("Invalid login or password");
                var error = new ErrorMessage
                {
                    ErrorCode = ErrorCodes.LoginPasswordIncorrect,
                    Message   = "Invalid login or password"
                };
                connection.Send(error);
                connection.Disconnect();
                return;
            }

            // checking login and password
            LoginData loginData;

            var login = e.Message.Login.ToLower();

            if (_server.UsersStorage.Login(login, e.Message.Password, out loginData))
            {
                TimeSpan banTimeLeft;

                if (_server.UsersStorage.IsBanned(login, out banTimeLeft))
                {
                    var error = new ErrorMessage
                    {
                        ErrorCode = ErrorCodes.LoginPasswordIncorrect,
                        Message   = "You are banned. Time left: " + banTimeLeft
                    };

                    connection.Send(error);
                    logger.Error("User banned {0} ({1})", e.Message.Login,
                                 connection.Id);

                    connection.Disconnect();
                    return;
                }

                var oldConnection = _server.ConnectionManager.Find(c => c.UserId == loginData.UserId);
                if (oldConnection != null)
                {
                    logger.Info("Disconnecting previous instance");
                    oldConnection.Send(new ErrorMessage {
                        ErrorCode = ErrorCodes.AnotherInstanceLogged,
                        Message   = "Another instance of you connected. You will be disconnected."
                    });
                    oldConnection.Disconnect();
                }

                connection.Authorized  = true;
                connection.UserId      = loginData.UserId;
                connection.UserRole    = loginData.Role;
                connection.Login       = login;
                connection.DisplayName = e.Message.DisplayName;

                ServerPlayerCharacterEntity playerEntity;

                #region Getting player entity
                if (loginData.State == null)
                {
                    logger.Info("No state. Creating new entity and the state for " + e.Message.DisplayName);
                    // create new message
                    playerEntity = GetNewPlayerEntity(connection, DynamicIdHelper.GetNextUniqueId());
                    var state = new UserState {
                        EntityId = playerEntity.DynamicEntity.DynamicId
                    };
                    _server.UsersStorage.SetData(login, state.Save());
                }
                else
                {
                    var state = UserState.Load(loginData.State);
                    // load new player entity
                    playerEntity = new ServerPlayerCharacterEntity(connection, new PlayerCharacter(), _server);

                    var bytes = _server.EntityStorage.LoadEntityBytes(state.EntityId);

                    if (bytes == null)
                    {
                        logger.Warn("{0} entity is absent, creating new one... Id={1}", e.Message.DisplayName, state.EntityId);
                        playerEntity = GetNewPlayerEntity(connection, state.EntityId);
                    }
                    else
                    {
                        using (var ms = new MemoryStream(bytes))
                        {
                            playerEntity.DynamicEntity = Serializer.Deserialize <PlayerCharacter>(ms);
                        }
                    }
                }

                playerEntity.PlayerCharacter.IsReadOnly = loginData.Role == UserRole.Guest;
                playerEntity.PlayerCharacter.CanFly     = loginData.Role == UserRole.Administrator;

                //Check playerEntity.DynamicEntity Initialisation
                var player = playerEntity.DynamicEntity as PlayerCharacter;
                if (player != null)
                {
                    if (player.Health.MaxValue == 0 || player.Health.EntityOwnerId == 0)
                    {
                        player.Health.MaxValue     = 100;
                        player.Health.CurrentValue = 100;
                        player.HealthState         = DynamicEntityHealthState.Normal;
                        player.DisplacementMode    = EntityDisplacementModes.Walking;

                        logger.Info("PlayerCharacter was missing Health initialization + health state. EntityId : {0}", player.DynamicId);
                    }
                    if (player.Stamina.MaxValue == 0 || player.Stamina.EntityOwnerId == 0)
                    {
                        player.Stamina.MaxValue     = 100;
                        player.Stamina.CurrentValue = 100;
                        logger.Info("PlayerCharacter was missing Stamina initialization. EntityId : {0}", player.DynamicId);
                    }
                    if (player.Oxygen.MaxValue == 0 || player.Oxygen.EntityOwnerId == 0)
                    {
                        player.Oxygen.MaxValue     = 100;
                        player.Oxygen.CurrentValue = 100;
                        logger.Info("PlayerCharacter was missing Oxygen initialization. EntityId : {0}", player.DynamicId);
                    }
                }

                #endregion

                _server.EntityFactory.PrepareEntity(playerEntity.DynamicEntity);
                connection.ServerEntity = playerEntity;

                connection.Send(new LoginResultMessage {
                    Logged = true
                });
                logger.Info("{1} {0} logged as {3} EntityId = {2} ", e.Message.Login, connection.Id, connection.ServerEntity.DynamicEntity.DynamicId, e.Message.DisplayName);
                var gameInfo = new GameInformationMessage
                {
                    ChunkSize      = AbstractChunk.ChunkSize,
                    MaxViewRange   = 32,
                    WorldParameter = _server.LandscapeManager.WorldGenerator.WorldParameters,
                    GlobalState    = _server.GlobalStateManager.GlobalState,
                    AreaSize       = MapArea.AreaSize
                };

                connection.Send(gameInfo);
                connection.Send(new EntityInMessage {
                    Entity = playerEntity.DynamicEntity, Link = playerEntity.DynamicEntity.GetLink()
                });
                connection.Send(new DateTimeMessage {
                    DateTime = _server.Clock.Now, TimeFactor = _server.Clock.TimeFactor
                });

                OnPlayerAuthorized(new ConnectionEventArgs {
                    Connection = connection
                });
            }
            else
            {
                var error = new ErrorMessage
                {
                    ErrorCode = ErrorCodes.LoginPasswordIncorrect,
                    Message   = "Wrong login/password combination"
                };

                logger.Error("Incorrect login information {0} ({1})", e.Message.Login,
                             connection.Id);

                connection.Send(error, new LoginResultMessage {
                    Logged = false
                });
                connection.Disconnect();
            }
        }