public BallFactory(GameHandling.BallTypes BallType, float CreateTimer, bool IsUnlocked, bool IsBoosted) { ballType = BallType; createTime = CreateTimer; isUnlocked = IsUnlocked; isBoosted = IsBoosted; }
//Funktioner til at vælge bolden public void PickBallType(string chosenBallType) { switch (chosenBallType) { case "Normal": ballType = GameHandling.BallTypes.Normal; GetComponent <MeshRenderer>().material = normalMat; break; case "Test": ballType = GameHandling.BallTypes.Test; GetComponent <MeshRenderer>().material = testMat; break; } GetComponent <BallMovement>().UpdateBall(); }
public void UpdateBall() { ballType = GetComponent <BallHandler>().ballType; }