private void Move(MoveDirection dir) { if (!moving) { List <GameGridInstance.GridTile> tiles = grid_inst.GetTiles(); for (int i = 0; i < tiles.Count; ++i) { GameGridInstance.GridTile curr_tile = tiles[i]; if (curr_tile.go != null) { Vector3 target_pos = curr_tile.pos; bool can_move = CheckMovementTile(curr_tile, dir); if (can_move) { Vector2Int grid_pos_to_offset = GetOffsetByDirection(dir); Vector2Int grid_pos_to_check = curr_tile.grid_pos + grid_pos_to_offset; target_pos = grid_inst.GetWorldPosByTilePos(grid_pos_to_check); TileGameObjectToMove go_to_move = new TileGameObjectToMove(); go_to_move.tile = curr_tile; go_to_move.new_tile_pos = grid_pos_to_check; go_to_move.target_pos = target_pos; go_to_move.tile_go = curr_tile.go; go_to_move.tile_go.transform.DOMove(go_to_move.target_pos, LevelCreatorEditor.Instance.GetTilesMoveSpeed()); tile_gos_to_move.Add(go_to_move); moving = true; } } } if (moving) { grid_inst.SetAutomaticGridSnap(false); } } }
public override void OnInspectorGUI() { GameGridInstance myScript = (GameGridInstance)target; if (new_grid_size.x == -1) { new_grid_size = myScript.GetGridSize(); } if (!Application.isPlaying) { GUILayout.Label("Grid elements ========"); new_grid_size = EditorGUILayout.Vector2IntField("Grid size", new_grid_size); if (new_grid_size.x < 0) { new_grid_size.x = 0; } if (new_grid_size.y < 0) { new_grid_size.y = 0; } if (GUILayout.Button("Update grid size")) { myScript.CreateGrid(new_grid_size); EditorUtility.SetDirty(target); } } GUILayout.Label("Size ==============="); DrawDefaultInspector(); if (!Application.isPlaying) { GUILayout.Label("Elements ============"); List <GameGridInstance.GridTile> tiles = myScript.GetTiles(); if (GUILayout.Button("Reset")) { for (int i = 0; i < tiles.Count; ++i) { tiles[i].type = GameGridInstance.GridTileType.GRID_TILE_TYPE_EMPTY; } EditorUtility.SetDirty(target); } for (int i = 0; i < tiles.Count; ++i) { GameGridInstance.GridTile curr_tile = tiles[i]; string name = "[" + curr_tile.grid_pos.x + "] [" + curr_tile.grid_pos.y + "]"; GameGridInstance.GridTileType obj = (GameGridInstance.GridTileType)EditorGUILayout.EnumPopup(name, curr_tile.type); if (obj != curr_tile.type) { curr_tile.type = obj; EditorUtility.SetDirty(target); } } } }