public void Start() { // Run the physics at 60fps. This will never change! // Most objects in the world (with colliders on) will move at this delta! Time.fixedDeltaTime = Types.s_fFixedDeltaTimeUpdate; // Achievements should be attached to this game object. // Build the final achievement array so we know what to pop up on screen... m_gcAchievementsList = GetComponent <Achievements>(); GAssert.Assert(null != m_gcAchievementsList, "GameInstance: Unable to find the list of achievements! Component missing!"); m_gcAchievementsList.BuildAchievementsList(); GameGlobals.LoadHighScores_Local(); // GNTODO: This needs to move to after we have loaded the User Prefs, probably SplashScreen_Exit? m_gcAudioManager.LoadUserPrefs(); }