static public int get_np(IntPtr l) { try { GameFrameworkMessage.Msg_RC_SyncProperty self = (GameFrameworkMessage.Msg_RC_SyncProperty)checkSelf(l); pushValue(l, true); pushValue(l, self.np); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_RC_SyncProperty o; o = new GameFrameworkMessage.Msg_RC_SyncProperty(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_np(IntPtr l) { try { GameFrameworkMessage.Msg_RC_SyncProperty self = (GameFrameworkMessage.Msg_RC_SyncProperty)checkSelf(l); int v; checkType(l, 2, out v); self.np = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }