static public int get_damage_status(IntPtr l) { try { GameFrameworkMessage.Msg_RC_ImpactDamage self = (GameFrameworkMessage.Msg_RC_ImpactDamage)checkSelf(l); pushValue(l, true); pushValue(l, self.damage_status); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFrameworkMessage.Msg_RC_ImpactDamage o; o = new GameFrameworkMessage.Msg_RC_ImpactDamage(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_damage_status(IntPtr l) { try { GameFrameworkMessage.Msg_RC_ImpactDamage self = (GameFrameworkMessage.Msg_RC_ImpactDamage)checkSelf(l); int v; checkType(l, 2, out v); self.damage_status = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }