예제 #1
0
 static public int get_damage_status(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_ImpactDamage self = (GameFrameworkMessage.Msg_RC_ImpactDamage)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.damage_status);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_ImpactDamage o;
         o = new GameFrameworkMessage.Msg_RC_ImpactDamage();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static public int set_damage_status(IntPtr l)
 {
     try {
         GameFrameworkMessage.Msg_RC_ImpactDamage self = (GameFrameworkMessage.Msg_RC_ImpactDamage)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.damage_status = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }