static public int ResetState(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryCommandPlugin self = (GameFramework.Plugin.IStoryCommandPlugin)checkSelf(l);
         self.ResetState();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int LoadFuncData(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryCommandPlugin self = (GameFramework.Plugin.IStoryCommandPlugin)checkSelf(l);
         Dsl.FunctionData a1;
         checkType(l, 2, out a1);
         self.LoadFuncData(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ExecCommand(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryCommandPlugin self = (GameFramework.Plugin.IStoryCommandPlugin)checkSelf(l);
         StorySystem.StoryInstance a1;
         checkType(l, 2, out a1);
         System.Int64 a2;
         checkType(l, 3, out a2);
         var ret = self.ExecCommand(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Evaluate(IntPtr l)
 {
     try {
         GameFramework.Plugin.IStoryCommandPlugin self = (GameFramework.Plugin.IStoryCommandPlugin)checkSelf(l);
         StorySystem.StoryInstance a1;
         checkType(l, 2, out a1);
         System.Object a2;
         checkType(l, 3, out a2);
         System.Object[] a3;
         checkArray(l, 4, out a3);
         self.Evaluate(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }