static int _m_LoadFileSystem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1); { string _fullPath = LuaAPI.lua_tostring(L, 2); GameFramework.FileSystem.FileSystemAccess _access; translator.Get(L, 3, out _access); GameFramework.FileSystem.IFileSystem gen_ret = gen_to_be_invoked.LoadFileSystem(_fullPath, _access); translator.PushAny(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_DestroyFileSystem(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.FileSystemComponent gen_to_be_invoked = (UnityGameFramework.Runtime.FileSystemComponent)translator.FastGetCSObj(L, 1); { GameFramework.FileSystem.IFileSystem _fileSystem = (GameFramework.FileSystem.IFileSystem)translator.GetObject(L, 2, typeof(GameFramework.FileSystem.IFileSystem)); bool _deletePhysicalFile = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.DestroyFileSystem(_fileSystem, _deletePhysicalFile); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }