public bool ResumeStack(GameFlowExecStack execStack) => default; // 0x00A644F0-0x00A64500 public bool ResumeSubScenarioManager(GameFlow_SubScenarioManager subScenarioManager) => default; // 0x00A64500-0x00A64550
} // 0x00A64A30-0x00A64AA0 // Methods public void Suspend <T>(GameFlowExecStack execStack, T topBlobSaveData, GameFlow_SubScenarioManager subScenarioManager) { }