public void HideTutorial(string id = "") { if (GameManager.Instance.GameFlow.IsSomeWindow() && GameFlow.GetCurrentActiveWindowId() == UIConsts.FORM_ID.TUTOR_WINDOW) { EventData eventData = new EventData("OnOpenFormNeededEvent"); eventData.Data["form"] = UIConsts.FORM_ID.TUTOR_WINDOW; eventData.Data["id"] = id; eventData.Data["hide"] = true; GameManager.Instance.EventManager.CallOnOpenFormNeededEvent(eventData); } }