public IChessGame Create() { var piecesFactory = new PiecesFactory(); var movementHistory = new MovementHistory(); var piecePromoter = new PiecePromoter(movementHistory); var castlingMover = new CastlingMover(movementHistory); var enPassantMover = new EnPassantMover(movementHistory); var pieceMover = new PieceMover(movementHistory, piecePromoter, castlingMover, enPassantMover); var chessBoard = new ChessBoard(piecesFactory, pieceMover); List <IMovement> movements = new(); var pawnMovement = new PawnMovement(chessBoard); var enPassantMovement = new EnPassantMovement(chessBoard); var kingMovement = new KingMovement(chessBoard); var horizontalMovement = new HorizontalMovement(chessBoard); var verticalMovement = new VerticalMovement(chessBoard); var pdiagonalMovement = new PositiveDiagonalMovement(chessBoard); var ndiagonalMovement = new NegativeDiagonalMovement(chessBoard); var knightMovement = new KnightMovement(chessBoard); movements.Add(pawnMovement); movements.Add(enPassantMovement); movements.Add(kingMovement); movements.Add(horizontalMovement); movements.Add(verticalMovement); movements.Add(pdiagonalMovement); movements.Add(ndiagonalMovement); movements.Add(knightMovement); var movementComposite = new MovementComposite(movements); List <IMovement> movementsWithCastling = new(); var queensideCastlingMovement = new QueensideCastlingMovement(chessBoard, movementComposite); var kingsideCastlingMovement = new KingsideCastlingMovement(chessBoard, movementComposite); movementsWithCastling.Add(movementComposite); movementsWithCastling.Add(queensideCastlingMovement); movementsWithCastling.Add(kingsideCastlingMovement); var movementCompositeWithCastling = new MovementComposite(movementsWithCastling); var promotionDetector = new PromotionDetector(chessBoard); var checkDetector = new CheckDetector(chessBoard, movementCompositeWithCastling); var legalMovement = new LegalMovement(chessBoard, movementCompositeWithCastling, checkDetector); var moveValidator = new MoveValidator(chessBoard, legalMovement, promotionDetector); var gameFinishedDetector = new GameFinishedDetector(checkDetector, legalMovement); return(new ChessGame(chessBoard, moveValidator, promotionDetector, gameFinishedDetector, legalMovement)); }
public void IfWhitePlayerIsNotCheckedAndDoesNotHaveLegalMovesReturnsStalemate() { var checkDetectorMock = new Mock <ICheckDetector>(MockBehavior.Strict); var legalMovementMock = new Mock <ILegalMovement>(MockBehavior.Strict); var colorToCheck = ChessColor.White; checkDetectorMock .Setup(d => d.IsChecked(colorToCheck)) .Returns(false); legalMovementMock .Setup(m => m.HasAnyLegalMoves(colorToCheck)) .Returns(false); var detector = new GameFinishedDetector(checkDetectorMock.Object, legalMovementMock.Object); var result = detector.IsGameFinished(colorToCheck); Assert.AreEqual(ChessPlayResult.Stalemate, result); }
public void IfBlackPlayerIsCheckedAndHasLegalMovesReturnsWhiteChecked() { var checkDetectorMock = new Mock <ICheckDetector>(MockBehavior.Strict); var legalMovementMock = new Mock <ILegalMovement>(MockBehavior.Strict); var colorToCheck = ChessColor.Black; checkDetectorMock .Setup(d => d.IsChecked(colorToCheck)) .Returns(true); legalMovementMock .Setup(m => m.HasAnyLegalMoves(colorToCheck)) .Returns(true); var detector = new GameFinishedDetector(checkDetectorMock.Object, legalMovementMock.Object); var result = detector.IsGameFinished(colorToCheck); Assert.AreEqual(ChessPlayResult.BlackChecked, result); }