public ActivePlayer SaveActivePlayer(int IDPlayer, int IDGame, double numberOfPoints, string type) { activePlayer = default(ActivePlayer); Player player = playerRepo.FindOne(IDPlayer); Game game = gameRepo.FindOne(IDGame); if (!(player is default(Player)) && !(game is default(Game))) { try { activePlayer = activePlayerRepo.Save(new ActivePlayer(IDPlayer, IDGame, numberOfPoints, type)); }catch (ValidationException ex) { Console.WriteLine(ex.Message.ToString()); } } return(activePlayer); }
public Game FindOne(int ID) { return(gameRepo.FindOne(ID)); }