private IList <GameFileContainer> GetMappar(string path) { var result = new List <GameFileContainer>(); var imbSearch = new GameFileSearch { RelativePath = ".", SearchPattern = "*.imb", IsWildcard = true, RecursiveSearch = true, FileType = typeof(YakuzaGame.Files.Imb.File) }; var map_par_containers = new GameFileContainerSearch { RelativePath = @"media\data\map_par", TypeSearch = ContainerType.CompressedFile, RecursiveSearch = false, SearchPattern = "st_kamuro.par_c;st_kawara_street.par_c" }; map_par_containers.FileSearches.Add(imbSearch); result.AddRange(map_par_containers.GetContainers(path)); return(result); }
private IList <GameFileContainer> GetAuth(string path) { var result = new List <GameFileContainer>(); var cmnSearch = new GameFileSearch { RelativePath = ".", SearchPattern = "cmn.bin", IsWildcard = true, RecursiveSearch = true, FileType = typeof(YakuzaGame.Files.CmnBin.File) }; var ddsSearch = new GameFileSearch { RelativePath = ".", SearchPattern = "staffroll_d2_??.dds;ifc_jimaku_*.dds", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDSFile) }; var auth_w64_containers = new GameFileContainerSearch { RelativePath = @"media\data\auth_w64_e", TypeSearch = ContainerType.CompressedFile, RecursiveSearch = false, SearchPattern = "*.par" }; auth_w64_containers.Exclusions.Add("inst_auth.par"); auth_w64_containers.FileSearches.Add(cmnSearch); auth_w64_containers.FileSearches.Add(ddsSearch); result.AddRange(auth_w64_containers.GetContainers(path)); return(result); }
public override GameFileContainer[] GetContainers(string path) { var result = new List <GameFileContainer>(); var ttfFonts = new GameFileSearch() { RelativePath = @".", SearchPattern = "*.ttf", IsWildcard = true, RecursiveSearch = true, FileType = typeof(TrueTypeFontFile) }; var textures = new GameFileSearch() { RelativePath = @".", SearchPattern = "SpriteAtlasTexture*.tex.dds;*_en.tex.dds;*_us.tex.dds;locked*.tex.dds;md_ii006.tex.dds;saveload_a.tex.dds;ui_option_text.tex.dds;ui_somnium_maphelp_02.tex.dds", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDS2File) }; var resources = new GameFileContainer { Path = @".\AI_TheSomniumFiles_Data\resources.assets", Type = ContainerType.CompressedFile }; resources.FileSearches.Add(ttfFonts); resources.FileSearches.Add(textures); result.Add(resources); var texturesAll = new GameFileSearch() { RelativePath = @".", SearchPattern = "*.tex.dds;", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDS2File) }; var imageNameUs = new GameFileContainer { Path = @".\AI_TheSomniumFiles_Data\StreamingAssets\AssetBundles\StandaloneWindows64\image_name_us", Type = ContainerType.CompressedFile }; imageNameUs.FileSearches.Add(texturesAll); result.Add(imageNameUs); var textSearch = new GameFileSearch() { RelativePath = @"Unity_Assets_Files\luabytecode\CAB-0670e8eb4b419284c6de5d2d82066179\", SearchPattern = "*-us.txt", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.LuaText.File) }; var luaByteCode = new GameFileContainer { Path = @".\AI_TheSomniumFiles_Data\StreamingAssets\AssetBundles\StandaloneWindows64\luabytecode", Type = ContainerType.CompressedFile }; luaByteCode.FileSearches.Add(textSearch); result.Add(luaByteCode); var textSearch2 = new GameFileSearch() { RelativePath = @"Unity_Assets_Files\scene_dance\BuildPlayer-Dance.sharedAssets\", SearchPattern = "lyrics-us.txt;lyrics-us2.txt", IsWildcard = true, RecursiveSearch = false, FileType = typeof(TextFile) }; var scene_dance = new GameFileContainer { Path = @".\AI_TheSomniumFiles_Data\StreamingAssets\AssetBundles\StandaloneWindows64\scene_dance", Type = ContainerType.CompressedFile }; scene_dance.FileSearches.Add(textSearch2); scene_dance.FileSearches.Add(textures); result.Add(scene_dance); var streamingAssets = new GameFileContainerSearch { RelativePath = @".\AI_TheSomniumFiles_Data\StreamingAssets\AssetBundles\StandaloneWindows64", SearchPattern = @"clue_image;etc;image;item;item_ii006;item_ii011;item_ii027;operation_guide;saveload;scene_a0-open10_m10_00;scene_autosaveguide;scene_fiction;scene_file;scene_flowchart;scene_investigation;scene_languageselect;scene_optionmenu;scene_options;scene_root;scene_save;scene_somnium;scene_title;scene_to-witter;ui_option;", RecursiveSearch = false, TypeSearch = ContainerType.CompressedFile }; streamingAssets.FileSearches.Add(ttfFonts); streamingAssets.FileSearches.Add(textures); result.AddRange(streamingAssets.GetContainers(path)); return(result.ToArray()); }
public override GameFileContainer[] GetContainers(string path) { var result = new List <GameFileContainer>(); var menuMultiLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = "title_text_u.bin;option_text_u.bin;save_text_u.bin;system_text_u.bin;credit_text.bin", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.MultiLine.File) }; var menuSingleLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = "common_text_u.bin;platform_text_u.bin", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.SingleLine.File) }; var menu = new GameFileContainer { Path = @"PWAAT_Data\StreamingAssets\menu\text", Type = ContainerType.Folder }; menu.FileSearches.Add(menuMultiLineSearch); menu.FileSearches.Add(menuSingleLineSearch); result.Add(menu); var ddsSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = "*.dds", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDSFile) }; var images = new GameFileContainerSearch { RelativePath = $@"PWAAT_Data\StreamingAssets", TypeSearch = ContainerType.CompressedFile, RecursiveSearch = true, SearchPattern = "*u.unity3d", Exclusions = { "science" } }; images.FileSearches.Add(ddsSearch); result.AddRange(images.GetContainers(path)); result.AddRange(GetScenario("gs1", path)); result.AddRange(GetScenario("gs2", path)); result.AddRange(GetScenario("gs3", path)); return(result.ToArray()); }
private IEnumerable <GameFileContainer> GetScenario(string scenario, string path) { var result = new List <GameFileContainer>(); var scenarioSingleLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"{scenario}_u.cho;{scenario}_sel_u.bin;{scenario}_ba_u.bin;{scenario}_nolb_u.bin;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.SingleLine.File) }; var scenarioMultiLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"{scenario}_note_u.bin;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.MultiLine.File) }; var scenarioMdtSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"*_u.mdt;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.Mdt.File) }; var container = new GameFileContainer { Path = $@"PWAAT_Data\StreamingAssets\{scenario.ToUpper()}\scenario", Type = ContainerType.Folder }; container.FileSearches.Add(scenarioSingleLineSearch); container.FileSearches.Add(scenarioMultiLineSearch); container.FileSearches.Add(scenarioMdtSearch); result.Add(container); var ddsSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = "*.dds", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDSFile) }; var etc = new GameFileContainerSearch { RelativePath = $@"PWAAT_Data\StreamingAssets\{scenario.ToUpper()}\etc", TypeSearch = ContainerType.CompressedFile, RecursiveSearch = false, SearchPattern = "*u.unity3d" }; etc.FileSearches.Add(ddsSearch); result.AddRange(etc.GetContainers(path)); return(result.ToArray()); }
private IEnumerable <GameFileContainer> GetScenario(string scenario, string path) { var result = new List <GameFileContainer>(); var scenarioSingleLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"{scenario}*.cho;{scenario}_sel*.bin;{scenario}_ba*.bin;{scenario}_nolb*.bin;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.SingleLine.File) }; var scenarioMultiLineSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"{scenario}_note*.bin;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.MultiLine.File) }; var scenarioMdtSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = $"*.mdt;", IsWildcard = true, RecursiveSearch = false, FileType = typeof(Files.Mdt.File) }; var container = new GameFileContainer { Path = $@"PWAAT_Data\StreamingAssets\{scenario.ToUpper()}\scenario", Type = ContainerType.Folder }; container.FileSearches.Add(scenarioSingleLineSearch); container.FileSearches.Add(scenarioMultiLineSearch); container.FileSearches.Add(scenarioMdtSearch); result.Add(container); var ddsSearch = new GameFileSearch() { RelativePath = @".", SearchPattern = "*.dds", IsWildcard = true, RecursiveSearch = true, FileType = typeof(DDS2File) }; var etc = new GameFileContainerSearch { RelativePath = $@"PWAAT_Data\StreamingAssets\{scenario.ToUpper()}", TypeSearch = ContainerType.CompressedFile, RecursiveSearch = true, SearchPattern = "*.unity3d", Exclusions = { "3D", "AnimationDictionaries", "Movie", "science", "OtherInclusions", }, }; etc.FileSearches.Add(ddsSearch); result.AddRange(etc.GetContainers(path)); return(result.ToArray()); }