public void ReturnCorrectShipsLeftCounter_AfterRemovingSomeCellsBetweenOthers() { var cells = new[] { new CellPosition(0, 1), new CellPosition(0, 2), new CellPosition(0, 3), new CellPosition(0, 4) }; foreach (var cell in cells) { builder.TryAddShipCell(cell); } builder.TryRemoveShipCell(cells[1]); shipsCount[(ShipType)1]--; shipsCount[(ShipType)2]--; builder.ShipsLeft.Should().BeEquivalentTo(shipsCount); }
protected IGameField GenerateNewPrediction() { var builder = new GameFieldBuilder(); foreach (var position in OpponentFieldKnowledge.EnumeratePositions()) { if (OpponentFieldKnowledge[position] == true) { builder.TryAddShipCell(position); } } var generator = new RandomFieldGenerator(builder); var damagedShip = FindDamagedShip().ToList(); if (damagedShip.Any()) { foreach (var cell in damagedShip) { builder.TryRemoveShipCell(cell); } var variants = new[] { 4, 3, 2, 1 }.SelectMany(x => new[] { new { Ship = (ShipType)x, Vertical = true }, new { Ship = (ShipType)x, Vertical = false } }).SelectMany(x => GenerateContinuesForDamagedShip(damagedShip, builder, x.Vertical, x.Ship)); foreach (var variant in variants) { builder.TryAddFullShip(variant.Item1, variant.Item2, variant.Item3); var prediction = generator.Generate(x => OpponentFieldKnowledge[x] != false); if (prediction != null) { return(prediction); } builder.TryRemoveFullShip(variant.Item1, variant.Item2, variant.Item3); } } return(generator.Generate(x => OpponentFieldKnowledge[x] != false)); }