// Use this for initialization void Start() { XmasWorldBuilder builder = retreiveBuilderFromMap(); EventManager evtman = new EventManager(); ActionManager actman = new ActionManager(evtman); XmasFactory factory = new GameFactory(actman); engine = new XmasModel(builder, actman, evtman, factory); }
// Use this for initialization void Start() { gps = GameObject.Find ("GamePanelHolder").GetComponent<GamePanelScript> (); gf = gameObject.GetComponent<GameFactory> (); xreader = new XMLReader (); taad = gameObject.GetComponent<TestAddAndDestroy> (); gamesActive = new List<string> {"Auditiv","Kinæstetisk","Visuel","Taktil"}; tagFilter = new TagFilter (); LoadAllXML (); }
public SetupGameStuff(IDbContextLocator locator, IDbContextFactory factory, INetworkContentSyncer networkContentSyncer, /* ICacheManager cacheMan, */ IGameLocker gameLocker, IStateHandler stateHandler, IAssemblyService ass) { _locator = locator; _factory = factory; _networkContentSyncer = networkContentSyncer; //_cacheMan = cacheMan; _gameLocker = gameLocker; _stateHandler = stateHandler; _timer = new TimerWithElapsedCancellationAsync(TimeSpan.FromMinutes(30), onElapsedNonBool: OnElapsed); _gameFactory = new GameFactory(ass); }
public void RookCanMoveVertically() { for (int y = 1; y <= 8; y++) { if (y == 4) { continue; } char t = (char)(((int)'a') + (y - 1)); //Arrange string testString = "WRd5"; var game = GameFactory.NewCustomGame(testString); //Act var updatedgame = game.Move("d5", string.Format("{0}5", t)); //Assert var rook = updatedgame.GetBoard().Single(p => p.GetColor() == PieceColor.White && p.GetSymbol() == PieceSymbol.Rook && p.GetRank() == 5 && p.GetFile() == string.Format("{0}", t)); Assert.IsNotNull(rook); } }
public void PlayersJoinsLobby() { Randomizer rng = TestContext.CurrentContext.Random; int gameId = rng.Next(1, 50000); int gameOwnerId = rng.Next(1, 50000); int secondPlayerId = rng.Next(1, 50000); while (secondPlayerId == gameOwnerId) { secondPlayerId = rng.Next(1, 50000); } var gameInfo = CreateGameInfo(gameId, gameOwnerId); var messenger = Substitute.For <IGameMessenger>(); var game = GameFactory.CreateNewGame(gameInfo); game.JoinGame(secondPlayerId, messenger); var state = game.GetGameState(gameOwnerId); Assert.NotNull(state.LobbyState); Assert.NotNull(state.LobbyState.ConnectedPlayers); Assert.Contains(secondPlayerId, state.LobbyState.ConnectedPlayers); }
public void moveScene() { if (GameFactory.getGame().localData.debug_room) { SceneManager.LoadScene("debug_room"); return; } switch (GameFactory.getGame().shareData.field.state) { case game.FIELD_STATE.EARLY_MORNING: SceneManager.LoadScene("early_morning"); break; case game.FIELD_STATE.MORNING: SceneManager.LoadScene("morning"); break; case game.FIELD_STATE.NOON: SceneManager.LoadScene("noon"); break; case game.FIELD_STATE.NIGHT: SceneManager.LoadScene("night"); break; case game.FIELD_STATE.MIDNIGHT: SceneManager.LoadScene("midnight"); break; default: break; } }
public void night_vote(Player myp) { List <int> koho = new List <int>(); foreach (var p in GameFactory.getGame().shareData.players.players) { if (p.fdead) { continue; } if (p.id == myp.id) { continue; } koho.Add(p.id); } int rand = MyRandom.rand(0, koho.Count - 1); var dat = net.CreateStoryCode.NightVote(myp.id, koho[rand]); new story.game2.Night().run(dat); }
static void Main(string[] args) { Console.WriteLine("Game Starting"); _game = GameFactory.CreateGame(8, 8, "player 1", "player 2"); handlePlayerShipInput(); PrintBoard(true); handlePlayerShipInput(); PrintBoard(false); while (!_game.IsGameOver) { handlePlayerHitInput(); PrintBoard(true); PrintBoard(false); } Console.WriteLine("Game over"); Console.WriteLine("Congratulation {0} , you are the winner", _game.CurrentPlayerName); }
public ProfitAndLossReport(List <int> gameCodes) : base(null) { this.gameCodeList = gameCodes; this.claimDetailsList = new Dictionary <string, object>(); this.earliestBetTimeYouMade = DateTime.Now; this.latestBetTimeYouMade = DateTime.Now; this.whenWasLastTimeYouWon = DateTimeConverterUtils.GetYear2011(); this.timesWonPerBetCombinationDict = new Dictionary <string, object>(); this.allBetsInTabularMode = new List <double[]>(); this.allBetsInTabularModeDaysOfWeek = new List <String[]>(); this.allBetsInTabularModePickGen = new List <String[]>(); this.allBetsInTabularModeOutlet = new List <String[]>(); this.allBetsInTabularModeWinningBet = new List <String[]>(); foreach (int gameCode in this.gameCodeList) { InitializesAllValues(new LotteryDataServices(GameFactory.GetInstance(gameCode))); } GetTallyAllBetsInTabularMode(this.gameCodeList); GetDaysOfWeekTallyAllBetsInTabularMode(this.gameCodeList); GetDaysOfWeekTallyPickGen(this.gameCodeList); GetOutletTally(this.gameCodeList); GetWinningBetDigitTally(this.gameCodeList); }
//===================================== // state //===================================== public void updateDraw() { updateItemList(); updatePlayerList(); updateLog(); // dust box { string s = ""; s += "ダストボックス(" + game.db.Player.getStr(GameFactory.getGame().shareData.field.dustItem) + "):"; s += "" + GameFactory.getGame().shareData.field.dustItems[(int)GameFactory.getGame().shareData.field.dustItem] + "枚"; GameObject.Find("MainUI/DustBox").GetComponent <Text>().text = s; } //start button if (GameFactory.getGame().localData.fgm) { nextTurn.SetActive(true); } else { nextTurn.SetActive(false); } }
public void Remove_Board_From_DB() { using var db = new TestDatabase(); using var context = db.CreateContext(); var board = GameFactory.CreateBoard("myTestBoard"); board.Id = 1; var greenPlayer = GameFactory.NewPlayer("greenPlayer", board, TokenColor.Green); greenPlayer.Id = 1; board.Players.Add(greenPlayer); board.Players[0].Tokens[0].Id = 1; context.Boards.Add(board); context.SaveChanges(); context.Boards.Remove(board); context.SaveChanges(); Assert.Null(context.Boards.FirstOrDefault()); Assert.Null(context.Players.FirstOrDefault()); Assert.Null(context.Tokens.FirstOrDefault()); }
// Use this for initialization void Start() { GameFactory.getUnityManager().debug_room = this; GameFactory.getGame().localData.debug_room = true; GameObject canvasObject = GameObject.Find("Canvas"); GameObject original = GameObject.Find("Canvas/Player"); //var vec = original.transform.position; //for (int i = 0; i < 10; i++) for (int i = 0; i < GameFactory.getGame().shareData.players.players.Count; i++) { //GameObject copied = Instantiate(original, vec2, Quaternion.identity) as GameObject; GameObject copied = Instantiate(original) as GameObject; copied.transform.SetParent(canvasObject.transform, false); //copied.transform.localPosition = Camera.main.ScreenToWorldPoint(copied.transform.localPosition); copied.name = "Player" + i; //copied.transform.Translate(0, - copied.GetComponent<SpriteRenderer>().bounds.size.y /10 * i, 0); Vector3 v = copied.transform.position; v.y -= 100.0f * i; copied.transform.position = v; //copied.transform.Translate(0, -5 * i, 0, Camera.main.transform); // copied.transform.Translate(0, -5 * i, 0, Space.World); //GameObject childObject = copied.transform.FindChild("Name").gameObject; //childObject.transform.Translate(0, -i*10, 0); objs.Add(copied); var p = GameFactory.getGame().shareData.players.players[i]; updateDrawPlayer(copied, p); } original.SetActive(false); updateDraw(); }
public void BishopCannotMoveAnywhereElse() { string[] validMoves = { "a4", "b5", "d7", "e8", "a8", "b7", "c6", "d5", "e4", "f3", "g2", "h1" }; //Arrange string testString = "WBc6"; for (var r = 1; r <= 8; r++) { for (var f = 1; f <= 8; f++) { var game = GameFactory.NewCustomGame(testString); var targetrank = r; var targetfilenr = f; char targetfile = (char)(((int)'a') + (targetfilenr - 1)); var target = string.Format("{0}{1}", targetfile, targetrank); if (validMoves.Contains(target)) { continue; } try { //Act var updatedgame = game.Move("c6", target); } catch (Exception) { continue; } //Assert Assert.Fail("No exception thrown"); } } }
public void GameCanLoadFile() { IPokerGame game; Table table = new Table(); string fileName = "savedGame.txt"; string[] names = new string[2] { "Test1", "Test2" }; int[] wins = new int[2] { 7, 3 }; string json = JsonConvert.SerializeObject(names); json += (" " + JsonConvert.SerializeObject(wins)); File.WriteAllText(fileName, json); string Json = File.ReadAllText(fileName); string[] data = Json.Split(' '); string[] Names = JsonConvert.DeserializeObject <String[]>(data[0]); int[] Wins = JsonConvert.DeserializeObject <int[]>(data[1]); for (int i = 0; i < names.Length; i++) { table.AddPlayerToTable(names[i], wins[i]); } game = GameFactory.LoadGame(fileName); Assert.AreEqual(game.Players[0].Name, "Test1"); Assert.AreEqual(game.Players[1].Name, "Test2"); Assert.AreEqual(game.Players[0].Wins, 7); Assert.AreEqual(game.Players[1].Wins, 3); }
public void FanRankFileAmbiguationPositiveTest() { // Tests both knights moving to same square for Rank ambiguity const string fen = "8/6k1/8/8/8/8/1K1N1N2/8 w - - 0 1"; const MoveNotations notation = MoveNotations.Fan; var movingPiece = new Piece(Pieces.WhiteKnight); var fromOneSquare = new Square(Squares.d2); var fromTwoSquare = new Square(Squares.f2); var toSquare = new Square(Squares.e4); var uniChar = movingPiece.GetUnicodeChar(); var toSquareString = toSquare.ToString(); var expectedPrimary = $"{uniChar}{fromOneSquare.FileChar}{toSquareString}"; var expectedSecondary = $"{uniChar}{fromTwoSquare.FileChar}{toSquareString}"; var board = new Board(); var pieceValue = new PieceValue(); var pos = new Position(board, pieceValue); var g = GameFactory.Create(pos); g.NewGame(fen); var w1 = new Move(fromOneSquare, toSquare); var w2 = new Move(fromTwoSquare, toSquare); var ambiguity = new MoveAmbiguity(pos); var actualPrimary = ambiguity.ToNotation(w1, notation); var actualSecondary = ambiguity.ToNotation(w2, notation); Assert.Equal(expectedPrimary, actualPrimary); Assert.Equal(expectedSecondary, actualSecondary); }
private void onKeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar == 'h') { serverGameFactory.Listen(Width, Height, newGame => { this.gameFactory = serverGameFactory; this.game = newGame; }); MessageBox.Show("Waiting for second player.\nPlease. press ok to proceeded"); } if (e.KeyChar == 'j') { JoinWindow joinWindow = new JoinWindow(); joinWindow.ShowDialog(); String address = joinWindow.HostAddress; clientGameFactory.Join(Width, Height, address, newGame => { this.gameFactory = clientGameFactory; this.game = newGame; }); } if (e.KeyChar == 'r') { DialogResult result = MessageBox.Show("Are you sure want to restart game?", "Game restart", MessageBoxButtons.OKCancel); if (result == DialogResult.OK) { restart(); } } }
public void GameIsOverOnlyWhenNeitherPlayerCanMoveOrPass() { var game1 = GameFactory.GetGame(2, 2); Assert.IsTrue(game1.IsGameOver()); var game2 = GameFactory.GetGame(2, 4); game2.LoadSerializedBoardState( "0122" + "1212"); Assert.AreEqual(0, game2.Moves.Count); Assert.IsTrue(game2.IsPassValid()); game2.PassAsync().AsTask().Wait(); Assert.AreEqual(1, game2.Moves.Count); Assert.AreEqual(null, game2.Moves[0]); Assert.IsFalse(game2.IsGameOver()); Assert.IsFalse(game2.IsPassValid()); game2.MoveAsync(0, 0).AsTask().Wait(); Assert.AreEqual(2, game2.Moves.Count); Assert.AreEqual(new Space(0, 0), game2.Moves[1]); Assert.IsFalse(game2.IsPassValid()); Assert.IsTrue(game2.IsGameOver()); }
public void GameSaveAndExitAfterSave() { string fileName = "savedGame.txt"; IPokerGame Game; Game = GameFactory.NewGame(new string[2] { "Test1", "Test2" }); game = (Game)Game; Assert.IsTrue(game.GameIsRunning); //act game.SaveGameAndExit(fileName); string Json = File.ReadAllText(fileName); string[] data = Json.Split(' '); string[] Names = JsonConvert.DeserializeObject <String[]>(data[0]); int[] Wins = JsonConvert.DeserializeObject <int[]>(data[1]); //assert Assert.IsFalse(game.GameIsRunning); Assert.AreEqual(Names[0], "Test1"); Assert.AreEqual(Names[1], "Test2"); Assert.AreEqual(Wins[0], 0); Assert.AreEqual(Wins[1], 0); }
public static void AddStandardEnemyQuater(string bulletType, int num) { Random _rand = new Random(); int direction = _rand.Next(2) % 2; List <StandardEnemy> ses = new List <StandardEnemy>(); switch (direction) { case 0: ses = GameFactory.CreateStandardEnemyQuaterRight("", 5); break; case 1: ses = GameFactory.CreateStandardEnemyQuaterLeft("", 5); break; default: break; } if (!IsUpdating) { foreach (var se in ses) { Entities.Add(se); se.Add(Instance); } } else { foreach (var se in ses) { AddedEntities.Add(se); } } }
// create a new game for the connecting client private void Communicate(IAsyncResult ar) { allDone.Set(); Console.WriteLine("Accepting new client"); Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); Console.WriteLine($"Accept successful: {handler.RemoteEndPoint.ToString()}"); var boardState = BoardFactory.Standard(); var gameState = GameFactory.NewGame(boardState, serviceProvider); try { ProcessRound(gameState, handler); } catch (SocketException e) { Console.WriteLine(e); handler.Close(); } }
/// <summary> /// Reads the specified file and parses it to a game /// </summary> /// <param name="filePath">The filepath of the file to read</param> /// <returns>A playable game</returns> /// <exception cref="JsonException">Thrown if the provided level file is invalid</exception> public static IGame Read(string filePath) { try { var rooms = new Dictionary <int, IRoom>(); var json = JObject.Parse(File.ReadAllText(filePath)); var connections = new Dictionary <int, List <IConnection> >(); SetRooms(json, connections, rooms); SetConnections(json, connections, rooms); var playerJToken = json["player"]; var playerStartLocation = EntityLocationFactory.CreateEntityLocation(rooms, playerJToken); var player = PlayerFactory.CreatePlayer(playerJToken, playerStartLocation); return(GameFactory.CreateGame(player)); } catch (Exception e) { throw new JsonException("The provided JSON level file is not valid.", e); } }
public void PawnCannotMoveAnywhereElse() { //Arrange string testString = "W d3"; for (var r = 1; r <= 8; r++) { for (var f = 1; f <= 8; f++) { var game = GameFactory.NewCustomGame(testString); var targetrank = r; var targetfilenr = f; char targetfile = (char)(((int)'a') + (targetfilenr - 1)); var target = string.Format("{0}{1}", targetfile, targetrank); if (target != "d4" && target != "d5") { continue; } try { //Act var updatedgame = game.Move("d3", target); } catch (Exception) { continue; } //Assert Assert.Fail("No exception thrown"); } } }
public JsonResult Play(Game game, int playCount = 1) { var serviceProvider = ServiceProviderFactory.GetServiceProvider(_messageSenderconfiguration); var playerConfiguration = new PlayerConfiguration { PlayerCount = 2 }; IGameState gameState = null; for (var gamesPlayed = 0; gamesPlayed < playCount; gamesPlayed++) { switch (game) { case Game.Pandemic: gameState = GameFactory.CreateGame <IPandemicState, IPandemicTurn>(serviceProvider, playerConfiguration).Play(); break; case Game.ForSale: gameState = GameFactory.CreateGame <IForSaleGameState, IForSaleGameTurn>(serviceProvider, playerConfiguration).Play(); break; } } return(new JsonResult(gameState));; }
public void init() { if (GameFactory.getNetworkManager().connected) { return; } if (GameFactory.getNetworkManager().fserver) { GameFactory.getNetworkManager().addMessage("サーバの作成開始"); //サーバーを立てる // 接続可能人数,port,false Network.InitializeServer(10, int.Parse(port), false); Logger.info("NetworkManager.init():サーバを立てました。port=" + port); } else { GameFactory.getNetworkManager().addMessage("サーバへの接続開始"); Logger.info("NetworkManager.init():サーバへ接続開始。ip=" + ip + " port=" + port); // クライアントの接続 Network.Connect(ip, int.Parse(port)); } }
public KensikitResult usedKensikit(Player p) { if (p.fdead) { return(null); } if (p.getUseItem() != ITEM.KENSIKIT) { return(null); } KensikitResult result = new KensikitResult(); result.target = GameFactory.getGame().shareData.players.getPlayer(p.net_opp); if (result.target.fdead) { result.reason = result.target.deadReason; } else { result.reason = DEAD_REASON.LIVE; } return(result); }
public void MakeGame() { view = new View(); GameFactory factory = null; bool modeSelected = false; while (!modeSelected) { view.DrawString("enter 1 for mankala and 2 for wari"); int mode = 0; try { mode = InputHelper.GetNumber(); view.Clear(); } catch { view.DrawString("not a valid game mode"); } switch (mode) { case 1: factory = new MankalaFactory(); modeSelected = true; break; case 2: factory = new WariFactory(); modeSelected = true; break; default: view.DrawString("not a valid game mode"); break; } } board = factory.MakeBoard(6); players = factory.MakePlayers(board); score = factory.MakeScore(); ruleset = factory.MakeRuleSet(); view.setBoard(board); currentPlayer = 0; }
public void FullBoardDeepCloneIsFull() { var context = new BoardProperties(4, 4, 5); var positions = new PositionFactory().Create(context); var patterns = new PatternFactory().Create(); var matcher = new PatternMatcher(patterns); var boardFactories = new IBoardFactory[] { new BoardFactory(context, positions), new PatternBoardFactory(context, positions, matcher) }; foreach (var boardFactory in boardFactories) { IGame game = new GameFactory().CreateGame( boardFactory, new NextAvailablePlayer(positions), new NextAvailablePlayer(positions), new BasicJudge(context, positions) ); game.Start(); foreach (var i in Enumerable.Range(0, context.RowSize * context.ColSize)) { Assert.AreEqual(game.GameStatus, GameStatus.NotEnd); game.Run(); } Assert.AreEqual(game.GameStatus, GameStatus.Tie); Assert.IsTrue(game.Board.IsFull()); var board2 = game.Board.DeepClone(); Assert.IsTrue(board2.IsFull()); } }
static void Main(string[] args) { string mode = ""; Factory GameFactory; // Instruction Console.WriteLine("RAMPANT ROBOTS"); Console.WriteLine("Use the wasd-keys to move the mechanic (M) " + "and try to oil all of the robots (R) in the factory!" + Environment.NewLine); // Set difficulty while (mode != "1" & mode != "2" & mode != "3") { Console.WriteLine("Choose 1 for Easy-Mode, 2 for Hard-Mode and 3 for Expert-Mode"); mode = Console.ReadLine(); } if (mode == "1") { GameFactory = new Factory(5, 5, 3, 10, true); } else if (mode == "2") { GameFactory = new Factory(10, 10, 5, 10, true); } else { GameFactory = new Factory(25, 25, 10, 10, true); } // Start game GameFactory.Run(); // Close application Console.WriteLine("Press Enter to close"); Console.ReadLine(); }
// Use this for initialization void Start() { GameFactory.getUnityManager().noon = this; noon1_chara = new MyDropdownUnity(GameObject.Find("Canvas/Noon/Noon1/chara").GetComponent <Dropdown>()); noon4_item = new MyDropdownUnity(GameObject.Find("Canvas/Noon/Noon4/item").GetComponent <Dropdown>()); noon1 = GameObject.Find("Noon1"); noon2 = GameObject.Find("Noon2"); noon3 = GameObject.Find("Noon3"); noon4 = GameObject.Find("Noon4"); noon1.SetActive(false); noon2.SetActive(false); noon3.SetActive(false); noon4.SetActive(false); if (GameFactory.getGame().shareData.field.state != game.FIELD_STATE.NONE) { updateDraw(GameFactory.getUnityManager().firstUpdate); } }
// Use this for initialization void Start() { GameFactory.getUnityManager().midnight = this; mid1_item = new MyDropdownUnity(GameObject.Find("Canvas/Midnight/Midnight1/item").GetComponent<Dropdown>()); mid1_chara = new MyDropdownUnity(GameObject.Find("Canvas/Midnight/Midnight1/chara").GetComponent<Dropdown>()); for(int i=0;i< mid2_item.Length; i++) { mid2_item[i] = new MyDropdownUnity(GameObject.Find("Canvas/Midnight/Midnight2/item" + (i + 1)).GetComponent<Dropdown>()); } midnight1 = GameObject.Find("Midnight1"); midnight2 = GameObject.Find("Midnight2"); midnight1.SetActive(false); midnight2.SetActive(false); if (GameFactory.getGame().shareData.field.state != game.FIELD_STATE.NONE) { updateDraw(GameFactory.getUnityManager().firstUpdate); } }
public async void StartGame() { GameOver = false; if (clb_GameLevel.SelectedItem != null) { //Sets the level switch (clb_GameLevel.SelectedItem.ToString()) { case "Easy": GameOverTime = new TimeSpan(0, 0, 0); SequenceSpeed = 2; LightIds = new List <int> { 10, 2, 3 }; LightSequence = new List <int>(); factory = new EasyGameFactory(GameOverTime, SequenceSpeed, LightIds, LightSequence); break; case "Normal": GameOverTime = new TimeSpan(0, 0, 5); SequenceSpeed = 1; LightIds = new List <int> { 10, 2, 3, 4, 5, 6 }; LightSequence = new List <int>(); factory = new NormalGameFactory(GameOverTime, SequenceSpeed, LightIds, LightSequence); break; case "Hard": GameOverTime = new TimeSpan(0, 0, 2); SequenceSpeed = 0.5; LightIds = new List <int> { 10, 2, 3, 4, 5, 6, 7, 8, 9 }; LightSequence = new List <int>(); factory = new HardGameFactory(GameOverTime, SequenceSpeed, LightIds, LightSequence); break; default: break; } Game game = factory.GetGame(); //MessageBox.Show("Starting " + game.GameLevel + " game"); //Generate Light-Sequence for (int i = 0; i < 3; i++) { int index = Random.Next(LightIds.Count); game.LightSequence.Add(LightIds[index]); //LightSequence.Add(Lights[index]); } /*Displays Light-Sequence * string message = ""; * foreach (int num in LightSequence) * { * message += num.ToString(); * message += " "; * } * MessageBox.Show(message);*/ //While GameOver is false, keep playing while (!GameOver) { //Executes LightSequence foreach (int lightId in game.LightSequence) { Light light = new Light(); light.LightId = lightId; light.SetLightOn(); await Task.Delay(new TimeSpan(0, 0, Convert.ToInt32(SequenceSpeed))); light.SetLightOff(); } //Trac Button-Sequence //Code die de input van de speler checkt: bool Mistake = false; //-------------------------------------- if (!Mistake) { int index = Random.Next(LightIds.Count); game.LightSequence.Add(LightIds[index]); //LightSequence.Add(Lights[index]); ScorePoints += 1; lbl_ScorePoints.Text = ScorePoints.ToString(); } else { GameOver = true; EndGame(); } } } else { MessageBox.Show("No level selected... Select a level to start the game"); } }
public MainPage() { InitializeComponent(); factory = null; }
public DungeonMaster() { this.gameData = GameFactory.GetInstance().TheData; this.gameClient = GameFactory.GetInstance().TheClient; playerTurnHandler = new CommandHandler(); }
public GameRepository(GameFactory gameFactory) { this._gameFactory = gameFactory; this._games = new ConcurrentDictionary<string, IGame>(); }