/// <summary> /// Set the Event and response of the GameEventListeners passed in parameter, and register it int he gameEvent corresponding /// A GameEventListenerTransform is used as we check the transfrom of the object that was clicked /// </summary> /// <param name="gameEvent">The game Event to listen to</param> /// <param name="listener">The listener of the gameEvent that need to be set</param> /// <returns>The new version of the GameEventListenerTransform</returns> public GameEventListenerTransform SetGameEventClickListener(GameEventTransform gameEvent, GameEventListenerTransform listener) { listener.Event = gameEvent; listener.Response = new ScriptableFramework.Events.UnityEvents.EventTransform(); // Add the listener to the gameEvent if it wasn't there yet if (!gameEvent.GetListeners().Contains(listener)) { gameEvent.RegisterListener(listener); } if (listener.Event.name.ToLower().Contains("click")) { listener.Response.AddListener(delegate { _CheckObjectClick(listener.Value); }); } else { listener.Response.AddListener(delegate { _CheckObjectOver(listener.Value); }); } return(listener); }
private void OnEnable() { Event.RegisterListener(this); }