private void OnTriggerEnter(Collider other) { if (other.CompareTag(PROJECTILE_TAG)) { GetDamage(damagePerBullet); } else if (other.CompareTag(SPELL_TAG)) { switch (other.GetComponent <Spell>().spellName) { case "FireStrike": GetDamage(other.GetComponent <FireStrike>().damage); break; case "IceBlast": var iceBlast = other.GetComponent <IceBlast>(); movementController.ApplyMovementSpeedMultiplier(iceBlast.speedMultiplier, iceBlast.duration); break; default: Debug.LogError("Unknown spell name"); break; } } else if (other.CompareTag(PLAYER_TAG)) { onPlayerHit.RaiseEvent(); other.GetComponent <PlayerController>().HitPlayer(desiredEnemy.enemyDamage); onEnemyKilled.RaiseEvent(); gameObject.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(CONST_VALUES.ENEMY_BULLET_TAG)) { playerDestroyed.RaiseEvent(); } }
private IEnumerator AwaitPlayerDying() { yield return(new WaitUntil(() => currentHP <= 0)); onPlayerDied.RaiseEvent(); Debug.Log("Player died!"); Time.timeScale = 0; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag(CONST_VALUES.BALL_TAG)) { SceneLoader.Instance.LoadGameOver(); resetStats.RaiseEvent(); } }
private void Start() { audioSource = GetComponent <AudioSource>(); coll = GetComponent <BoxCollider2D>(); rend = GetComponent <SpriteRenderer>(); if (CompareTag(CONST_VALUES.BREAKABLE_TAG)) { increaseblockNumber.RaiseEvent(); } maxHits = damageSprites.Length + 1; }
private IEnumerator SpawnInterval() { yield return(waitForIntervalDuration); for (int i = 0; i < enemiesPerSpawn; i++) { newEnemy = poolingManager.SpawnFromPool(desiredEnemy.enemyTag, GetRandomPositionOnCircle() * RADIUS, Quaternion.identity); newEnemy.GetComponent <EnemyController>().desiredEnemy = desiredEnemy; onEnemySpawned.RaiseEvent(); } yield return(SpawnInterval()); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(CONST_VALUES.PLAYER_TAG)) { enemyController.GotHit(); onEnemyDestroyed.Play(src); destroyPlayer.RaiseEvent(); } else if (collision.CompareTag(CONST_VALUES.BULLET_TAG)) { addPoints.RaiseEvent(); onEnemyDestroyed.Play(src); enemyController.GotHit(); coll.enabled = false; } }
private void RaiseEvents() { grantPoints.RaiseEvent(); decreaseBlockNumber.RaiseEvent(); }