예제 #1
0
        private static int PrivateGetHouseholdFunds(GameEntryMovingModel ths, bool isSource)
        {
            Household targetHousehold = null;
            if (ths.mTargetLot != null)
            {
                targetHousehold = ths.mTargetLot.Household;
            }

            if (isSource)
            {
                return GetHouseholdFunds(
                    ths,
                    ths.mSourceSimList,
                    ths.mSourceHousehold,
                    ths.mSourceHousehold.LotHome,
                    ths.mSourceHousehold.FamilyFunds,
                    ths.mTargetSimList,
                    targetHousehold,
                    ths.mTargetLot,
                    ths.mTargetHouseholdFunds
                );
            }
            else
            {
                return GetHouseholdFunds(
                    ths,
                    ths.mTargetSimList,
                    targetHousehold,
                    ths.mTargetLot,
                    ths.mTargetHouseholdFunds,
                    ths.mSourceSimList,
                    ths.mSourceHousehold,
                    ths.mSourceHousehold.LotHome,
                    ths.mSourceHousehold.FamilyFunds
                );
            }
        }
예제 #2
0
        public static int GetHouseholdFunds(GameEntryMovingModel ths, bool isSource)
        {
            int funds = PrivateGetHouseholdFunds(ths, isSource);

            if ((ths.mTargetLot != null) && (ths.mTargetLot.Household == null))
            {
                float totalFunds = PrivateGetHouseholdFunds(ths, true) + PrivateGetHouseholdFunds(ths, false);

                float factor = isSource ? 1f : 0f;
                if (totalFunds != 0)
                {
                    factor = (funds / totalFunds);
                }

                if (factor > 1f)
                {
                    factor = 1f;
                }

                funds -= (int)(Mover.GetLotCost(ths.mTargetLot) * factor);
            }

            return funds;
        }
예제 #3
0
        private static int GetHouseholdFunds(GameEntryMovingModel ths, Dictionary<ISimDescription, bool> sourceSimList, Household sourceHousehold, Lot sourceLot, int sourceHouseholdFunds, Dictionary<ISimDescription, bool> targetSimList, Household targetHousehold, Lot targetLot, int targetHouseholdFunds)
        {
            Common.StringBuilder msg = new Common.StringBuilder("HouseholdFunds");

            try
            {
                if (Households.NumHumans(sourceSimList.Keys) == 0x0)
                {
                    msg += Common.NewLine + "No Source";
                    return 0x0;
                }

                int originalTargetSims = 0x0;
                if (targetHousehold != null)
                {
                    originalTargetSims = Households.NumHumans(targetHousehold);
                }

                int numTargetSimsStaying = Households.NumHumans(targetSimList.Keys);

                msg += Common.NewLine + "Orig Targets: " + originalTargetSims;
                msg += Common.NewLine + "Stay Targets: " + numTargetSimsStaying;

                if (numTargetSimsStaying == 0x0) // Must be actual sims, not just humans
                {
                    // No sims in target household, so all of them must be in the source

                    int value = sourceHouseholdFunds + targetHouseholdFunds;

                    if ((targetSimList.Count > 0x0) || (targetLot == null) || (targetHousehold == null))
                    {
                        msg += Common.NewLine + "A: " + value;
                    }
                    else if (ths.mPackFurniture)
                    {
                        // Taking Furniture

                        if (!Mover.Settings.mFreeRealEstate)
                        {
                            value += Lots.GetUnfurnishedCost(targetLot);
                        }

                        msg += Common.NewLine + "B: " + value;
                    }
                    else
                    {
                        // Selling Furniture
                        value += Mover.GetLotCost(targetLot);

                        msg += Common.NewLine + "C: " + value;
                    }

                    return value;
                }
                else if (numTargetSimsStaying == originalTargetSims)
                {
                    msg += Common.NewLine + "D: " + sourceHouseholdFunds;

                    // No change in the number of target sims that have moved
                    return sourceHouseholdFunds;
                }

                float movePerPersonPercentage = (Mover.Settings.mMovePerPersonPercentage / 100f);

                int maxMoneyTransferred = Mover.Settings.mMaxMoneyTransferred;

                msg += Common.NewLine + "Move Percent: " + movePerPersonPercentage;
                msg += Common.NewLine + "Max Transfer: " + maxMoneyTransferred;

                int num5 = 0x0;
                if (numTargetSimsStaying > originalTargetSims)
                {
                    msg += Common.NewLine + "Staying > Original";

                    // Sims added to target household, and removed from source

                    if ((sourceHousehold != null) && (Households.NumHumans(sourceHousehold) > 0))
                    {
                        movePerPersonPercentage = Math.Min(movePerPersonPercentage, 1f / Households.NumHumans(sourceHousehold));

                        msg += Common.NewLine + "Adj Percent: " + movePerPersonPercentage;

                        int funds = sourceHousehold.FamilyFunds;
                        if (sourceHousehold.LotHome != null)
                        {
                            funds += Mover.GetLotCost(sourceHousehold.LotHome);
                        }

                        if (funds > SimDescription.kSimoleonThresholdForBeingRich)
                        {
                            maxMoneyTransferred = Mover.Settings.mMaxMoneyTransferredRich;

                            msg += Common.NewLine + "Adj Transfer: " + maxMoneyTransferred;
                        }
                    }

                    num5 = (int)(((numTargetSimsStaying - originalTargetSims) * movePerPersonPercentage) * sourceHouseholdFunds);

                    msg += Common.NewLine + "A: " + num5;

                    if (maxMoneyTransferred > 0)
                    {
                        num5 = Math.Min(num5, maxMoneyTransferred);

                        msg += Common.NewLine + "B: " + num5;
                    }

                    num5 = Math.Max(num5, Math.Min(Mover.Settings.mMinMoneyTransferred, sourceHouseholdFunds));

                    msg += Common.NewLine + "Min Transfer: " + Mover.Settings.mMinMoneyTransferred;
                    msg += Common.NewLine + "Source Funds: " + sourceHouseholdFunds;
                    msg += Common.NewLine + "C: " + num5;

                    if (num5 > sourceHouseholdFunds)
                    {
                        num5 = sourceHouseholdFunds;

                        msg += Common.NewLine + "D: " + num5;
                    }

                    msg += Common.NewLine + "E: " + (sourceHouseholdFunds - num5).ToString();

                    return (sourceHouseholdFunds - num5);
                }
                else
                {
                    // Sims removed from target household, and added to source

                    if ((targetHousehold != null) && (Households.NumHumans(targetHousehold) > 0))
                    {
                        movePerPersonPercentage = Math.Min(movePerPersonPercentage, 1f / Households.NumHumans(targetHousehold));

                        msg += Common.NewLine + "Adj Percent: " + movePerPersonPercentage;

                        int funds = targetHousehold.FamilyFunds;
                        if (targetHousehold.LotHome != null)
                        {
                            funds += Mover.GetLotCost(targetHousehold.LotHome);
                        }

                        if (funds > SimDescription.kSimoleonThresholdForBeingRich)
                        {
                            maxMoneyTransferred = Mover.Settings.mMaxMoneyTransferredRich;

                            msg += Common.NewLine + "Adj Transfer: " + maxMoneyTransferred;
                        }
                    }

                    num5 = (int)(((originalTargetSims - numTargetSimsStaying) * movePerPersonPercentage) * targetHouseholdFunds);

                    msg += Common.NewLine + "A: " + num5;

                    if (maxMoneyTransferred > 0)
                    {
                        num5 = Math.Min(num5, maxMoneyTransferred);

                        msg += Common.NewLine + "B: " + num5;
                    }

                    num5 = Math.Max(num5, Math.Min(Mover.Settings.mMinMoneyTransferred, targetHouseholdFunds));

                    msg += Common.NewLine + "Min Transfer: " + Mover.Settings.mMinMoneyTransferred;
                    msg += Common.NewLine + "Target Funds: " + targetHouseholdFunds;
                    msg += Common.NewLine + "C: " + num5;

                    if (num5 > targetHouseholdFunds)
                    {
                        num5 = targetHouseholdFunds;

                        msg += Common.NewLine + "D: " + num5;
                    }

                    msg += Common.NewLine + "E: " + (sourceHouseholdFunds + num5).ToString();

                    return (sourceHouseholdFunds + num5);
                }
            }
            finally
            {
                Common.DebugNotify(msg);
            }
        }